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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.mirrodin;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EquippedCondition;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.constants.Duration;
import mage.constants.Zone;
/**
*
* @author Loki
*/
public class LeoninDenGuard extends CardImpl {
private static final String rule1 = "As long as {this} is equipped, it gets +1/+1";
private static final String rule2 = "As long as {this} is equipped, it has vigilance";
public LeoninDenGuard(UUID ownerId) {
super(ownerId, 9, "Leonin Den-Guard", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{W}");
this.expansionSetCode = "MRD";
this.subtype.add("Cat");
this.subtype.add("Soldier");
this.color.setWhite(true);
this.power = new MageInt(1);
this.toughness = new MageInt(3);
// As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield), EquippedCondition.getInstance(), rule1);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect1));
ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(VigilanceAbility.getInstance()), EquippedCondition.getInstance(), rule2);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect2));
}
public LeoninDenGuard(final LeoninDenGuard card) {
super(card);
}
@Override
public LeoninDenGuard copy() {
return new LeoninDenGuard(this);
}
}