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package mage.sets.mercadianmasques;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbility;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.condition.Condition;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author emerald000
*/
public class NetherSpirit extends CardImpl {
public NetherSpirit(UUID ownerId) {
super(ownerId, 149, "Nether Spirit", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{B}{B}");
this.expansionSetCode = "MMQ";
this.subtype.add("Spirit");
this.color.setBlack(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
TriggeredAbility ability = new BeginningOfUpkeepTriggeredAbility(Zone.GRAVEYARD, new ReturnSourceFromGraveyardToBattlefieldEffect(), TargetController.YOU, true);
this.addAbility(new ConditionalTriggeredAbility(ability, new NetherSpiritCondition(), "At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.", true));
}
public NetherSpirit(final NetherSpirit card) {
super(card);
}
@Override
public NetherSpirit copy() {
return new NetherSpirit(this);
}
}
class NetherSpiritCondition implements Condition {
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
Card card = game.getCard(source.getSourceId());
if (card != null) {
return player.getGraveyard().contains(card.getId()) && player.getGraveyard().count(new FilterCreatureCard(), game) == 1;
}
}
return false;
}
}