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package mage.sets.lorwyn;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.PutIntoGraveFromAnywhereTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.ShuffleIntoLibrarySourceEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
/**
*
* @author emerald000
*/
public class Vigor extends CardImpl {
public Vigor(UUID ownerId) {
super(ownerId, 240, "Vigor", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{G}{G}{G}");
this.expansionSetCode = "LRW";
this.subtype.add("Elemental");
this.subtype.add("Incarnation");
this.color.setGreen(true);
this.power = new MageInt(6);
this.toughness = new MageInt(6);
// Trample
this.addAbility(TrampleAbility.getInstance());
// If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new VigorReplacementEffect()));
// When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
this.addAbility(new PutIntoGraveFromAnywhereTriggeredAbility(new ShuffleIntoLibrarySourceEffect()));
}
public Vigor(final Vigor card) {
super(card);
}
@Override
public Vigor copy() {
return new Vigor(this);
}
}
class VigorReplacementEffect extends ReplacementEffectImpl {
VigorReplacementEffect() {
super(Duration.WhileOnBattlefield, Outcome.BoostCreature);
staticText = "If damage would be dealt to a creature you control other than {this}, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way";
}
VigorReplacementEffect(final VigorReplacementEffect effect) {
super(effect);
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
GameEvent preventEvent = new GameEvent(GameEvent.EventType.PREVENT_DAMAGE, source.getFirstTarget(), source.getSourceId(), source.getControllerId(), event.getAmount(), false);
if (!game.replaceEvent(preventEvent)) {
int preventedDamage = event.getAmount();
event.setAmount(0);
Permanent permanent = game.getPermanent(event.getTargetId());
if (permanent != null) {
permanent.addCounters(CounterType.P1P1.createInstance(preventedDamage), game);
}
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PREVENTED_DAMAGE, source.getFirstTarget(), source.getSourceId(), source.getControllerId(), preventedDamage));
return true;
}
return false;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return event.getType() == GameEvent.EventType.DAMAGE_CREATURE
&& event.getPlayerId().equals(source.getControllerId())
&& !event.getTargetId().equals(source.getSourceId());
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public VigorReplacementEffect copy() {
return new VigorReplacementEffect(this);
}
}