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package mage.sets.lorwyn;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.VariableManaCost;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.ManacostVariableValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continious.GainAbilityAllEffect;
import mage.abilities.effects.common.continious.SetPowerToughnessAllEffect;
import mage.abilities.keyword.ChangelingAbility;
import mage.cards.CardImpl;
import mage.filter.common.FilterControlledCreaturePermanent;
/**
*
* @author Plopman
*/
public class MirrorEntity extends CardImpl {
static private FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("Creatures you control");
public MirrorEntity(UUID ownerId) {
super(ownerId, 31, "Mirror Entity", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{W}");
this.expansionSetCode = "LRW";
this.subtype.add("Shapeshifter");
this.color.setWhite(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Changeling
this.addAbility(ChangelingAbility.getInstance());
// {X}: Creatures you control become X/X and gain all creature types until end of turn.
DynamicValue variableMana = new ManacostVariableValue();
Effect effect = new SetPowerToughnessAllEffect(variableMana, variableMana, Duration.EndOfTurn, filter, true);
effect.setText("Creatures you control become X/X");
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new VariableManaCost());
effect = new GainAbilityAllEffect(ChangelingAbility.getInstance(), Duration.EndOfTurn, filter);
effect.setText("and gain all creature types until end of turn");
ability.addEffect(effect);
this.addAbility(ability);
}
public MirrorEntity(final MirrorEntity card) {
super(card);
}
@Override
public MirrorEntity copy() {
return new MirrorEntity(this);
}
}