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package mage.sets.lorwyn;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.BecomesCreatureTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.token.Token;
import mage.target.TargetPermanent;
/**
*
* @author emerald000
*/
public class ElvishBranchbender extends CardImpl {
private static final FilterPermanent filter = new FilterPermanent("Forest");
static {
filter.add(new SubtypePredicate("Forest"));
}
public ElvishBranchbender(UUID ownerId) {
super(ownerId, 204, "Elvish Branchbender", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{G}");
this.expansionSetCode = "LRW";
this.subtype.add("Elf");
this.subtype.add("Druid");
this.color.setGreen(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// {tap}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ElvishBranchbenderEffect(), new TapSourceCost());
ability.addTarget(new TargetPermanent(filter));
this.addAbility(ability);
}
public ElvishBranchbender(final ElvishBranchbender card) {
super(card);
}
@Override
public ElvishBranchbender copy() {
return new ElvishBranchbender(this);
}
}
class ElvishBranchbenderEffect extends OneShotEffect {
final static FilterControlledPermanent filter = new FilterControlledPermanent("Elves you control");
static {
filter.add(new SubtypePredicate("Elf"));
}
ElvishBranchbenderEffect() {
super(Outcome.Benefit);
this.staticText = "Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control";
}
ElvishBranchbenderEffect(final ElvishBranchbenderEffect effect) {
super(effect);
}
@Override
public ElvishBranchbenderEffect copy() {
return new ElvishBranchbenderEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int xValue = new PermanentsOnBattlefieldCount(filter).calculate(game, source, this);
ContinuousEffect effect = new BecomesCreatureTargetEffect(new ElvishBranchbenderToken(xValue), "", Duration.EndOfTurn);
effect.setTargetPointer(targetPointer);
game.addEffect(effect, source);
return false;
}
}
class ElvishBranchbenderToken extends Token {
ElvishBranchbenderToken(int xValue) {
super("Treefolk", "X/X Treefolk creature in addition to its other types, where X is the number of Elves you control");
cardType.add(CardType.CREATURE);
subtype.add("Treefolk");
power = new MageInt(xValue);
toughness = new MageInt(xValue);
}
}