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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.limitedalpha;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.StateTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.abilities.effects.common.combat.CantAttackUnlessDefenderControllsPermanent;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.ControllerControlsIslandPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
/**
*
* @author KholdFuzion
*/
public class SeaSerpent extends CardImpl {
private static final FilterLandPermanent filter = new FilterLandPermanent("an Island");
static {
filter.add(new SubtypePredicate("Island"));
}
public SeaSerpent(UUID ownerId) {
super(ownerId, 77, "Sea Serpent", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{5}{U}");
this.expansionSetCode = "LEA";
this.subtype.add("Serpent");
this.color.setBlue(true);
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// Sea Serpent can't attack unless defending player controls an Island.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantAttackUnlessDefenderControllsPermanent(filter)));
// When you control no Islands, sacrifice Sea Serpent.
this.addAbility(new SeaSerpentTriggeredAbility());
}
public SeaSerpent(final SeaSerpent card) {
super(card);
}
@Override
public SeaSerpent copy() {
return new SeaSerpent(this);
}
}
class SeaSerpentTriggeredAbility extends StateTriggeredAbility {
public SeaSerpentTriggeredAbility() {
super(Zone.BATTLEFIELD, new SacrificeSourceEffect());
}
public SeaSerpentTriggeredAbility(final SeaSerpentTriggeredAbility ability) {
super(ability);
}
@Override
public SeaSerpentTriggeredAbility copy() {
return new SeaSerpentTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
return (game.getBattlefield().countAll(ControllerControlsIslandPredicate.filter, controllerId, game) == 0);
}
@Override
public String getRule() {
return "When you control no islands, sacrifice {this}.";
}
}