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package mage.sets.limitedalpha;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.PreventionEffectData;
import mage.abilities.effects.PreventionEffectImpl;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
import mage.target.TargetSource;
/**
*
* @author Quercitron
*/
public class ReverseDamage extends CardImpl {
public ReverseDamage(UUID ownerId) {
super(ownerId, 219, "Reverse Damage", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{1}{W}{W}");
this.expansionSetCode = "LEA";
this.color.setWhite(true);
// The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
this.getSpellAbility().addEffect(new ReverseDamageEffect());
}
public ReverseDamage(final ReverseDamage card) {
super(card);
}
@Override
public ReverseDamage copy() {
return new ReverseDamage(this);
}
}
class ReverseDamageEffect extends PreventionEffectImpl {
private final TargetSource target;
public ReverseDamageEffect() {
super(Duration.EndOfTurn, Integer.MAX_VALUE, false, false);
this.staticText = "The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.";
this.target = new TargetSource();
}
public ReverseDamageEffect(final ReverseDamageEffect effect) {
super(effect);
this.target = effect.target.copy();
}
@Override
public ReverseDamageEffect copy() {
return new ReverseDamageEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public void init(Ability source, Game game) {
this.target.choose(Outcome.PreventDamage, source.getControllerId(), source.getSourceId(), game);
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
PreventionEffectData preventionData = preventDamageAction(event, source, game);
this.used = true;
this.discard(); // only one use
if (preventionData.getPreventedDamage() > 0) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
player.gainLife(preventionData.getPreventedDamage(), game);
}
}
return true;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (!this.used && super.applies(event, source, game)) {
if (event.getTargetId().equals(source.getControllerId()) && event.getSourceId().equals(target.getFirstTarget())) {
return true;
}
}
return false;
}
}