Package mage.sets.limitedalpha

Source Code of mage.sets.limitedalpha.ReverseDamageEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.limitedalpha;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.PreventionEffectData;
import mage.abilities.effects.PreventionEffectImpl;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
import mage.target.TargetSource;

/**
*
* @author Quercitron
*/
public class ReverseDamage extends CardImpl {

    public ReverseDamage(UUID ownerId) {
        super(ownerId, 219, "Reverse Damage", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{1}{W}{W}");
        this.expansionSetCode = "LEA";

        this.color.setWhite(true);

        // The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
        this.getSpellAbility().addEffect(new ReverseDamageEffect());
    }

    public ReverseDamage(final ReverseDamage card) {
        super(card);
    }

    @Override
    public ReverseDamage copy() {
        return new ReverseDamage(this);
    }
}

class ReverseDamageEffect extends PreventionEffectImpl {

    private final TargetSource target;
   
    public ReverseDamageEffect() {
        super(Duration.EndOfTurn, Integer.MAX_VALUE, false, false);
        this.staticText = "The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.";
        this.target = new TargetSource();
    }

    public ReverseDamageEffect(final ReverseDamageEffect effect) {
        super(effect);
        this.target = effect.target.copy();
    }

    @Override
    public ReverseDamageEffect copy() {
        return new ReverseDamageEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        return true;
    }

    @Override
    public void init(Ability source, Game game) {
        this.target.choose(Outcome.PreventDamage, source.getControllerId(), source.getSourceId(), game);
    }

    @Override
    public boolean replaceEvent(GameEvent event, Ability source, Game game) {
        PreventionEffectData preventionData = preventDamageAction(event, source, game);
        this.used = true;
        this.discard(); // only one use
        if (preventionData.getPreventedDamage() > 0) {
            Player player = game.getPlayer(source.getControllerId());
            if (player != null) {
                player.gainLife(preventionData.getPreventedDamage(), game);
            }           
        }       
        return true;
    }

    @Override
    public boolean applies(GameEvent event, Ability source, Game game) {
        if (!this.used && super.applies(event, source, game)) {
            if (event.getTargetId().equals(source.getControllerId()) && event.getSourceId().equals(target.getFirstTarget())) {
                return true;
            }
        }
        return false;
    }
}
TOP

Related Classes of mage.sets.limitedalpha.ReverseDamageEffect

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.