Package mage.sets.limitedalpha

Source Code of mage.sets.limitedalpha.NetherShadow

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.limitedalpha;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.players.Player;

/**
*
* @author Plopman
*/
public class NetherShadow extends CardImpl {

    public NetherShadow(UUID ownerId) {
        super(ownerId, 25, "Nether Shadow", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{B}{B}");
        this.expansionSetCode = "LEA";
        this.subtype.add("Spirit");

        this.color.setBlack(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Haste
        this.addAbility(HasteAbility.getInstance());
        // At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
        this.addAbility(new NetherShadowTriggerdAbility());
    }

    public NetherShadow(final NetherShadow card) {
        super(card);
    }

    @Override
    public NetherShadow copy() {
        return new NetherShadow(this);
    }
}

class NetherShadowTriggerdAbility extends BeginningOfUpkeepTriggeredAbility{
    private static final FilterCard filter = new FilterCreatureCard();
   
    public NetherShadowTriggerdAbility(){
        super(Zone.GRAVEYARD, new ReturnSourceFromGraveyardToBattlefieldEffect(), TargetController.YOU, true);
    }

    @Override
    public boolean checkInterveningIfClause(Game game) {
        Player controller = game.getPlayer(controllerId);
        if(controller != null){
            int count = -1;
            for(UUID uuid : controller.getGraveyard()){
                if(count == -1){
                    if(uuid.equals(sourceId)){
                        count = 0;
                    }
                }
                else{
                    Card card = game.getCard(uuid);
                    if(card != null && filter.match(card, game)){
                        count++;
                    }
                }
            }
            return count >= 3;
        }
        return false;
    }

    @Override
    public String getRule() {
        return "At the beginning of your upkeep, if {source} is in your graveyard with three or more creature cards above it, you may put {source} onto the battlefield";
    }
   
   
   
}
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