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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.limitedalpha;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.PreventionEffectImpl;
import mage.abilities.effects.common.PreventDamageToTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.target.TargetPlayer;
/**
*
* @author KholdFuzion
*/
public class Conservator extends CardImpl {
public Conservator(UUID ownerId) {
super(ownerId, 237, "Conservator", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{4}");
this.expansionSetCode = "LEA";
// {3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ConservatorEffect(), new GenericManaCost(3));
ability.addTarget(new TargetPlayer());
ability.addCost(new TapSourceCost());
this.addAbility(ability);
}
public Conservator(final Conservator card) {
super(card);
}
@Override
public Conservator copy() {
return new Conservator(this);
}
}
class ConservatorEffect extends PreventionEffectImpl {
private int amount = 2;
public ConservatorEffect() {
super(Duration.EndOfTurn);
this.staticText = "Prevent the next 2 damage that would be dealt to you this turn";
}
public ConservatorEffect(final ConservatorEffect effect) {
super(effect);
this.amount = effect.amount;
}
@Override
public ConservatorEffect copy() {
return new ConservatorEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
GameEvent preventEvent = new GameEvent(GameEvent.EventType.PREVENT_DAMAGE,
source.getControllerId(), source.getSourceId(), source.getControllerId(), event.getAmount(), false);
if (!game.replaceEvent(preventEvent)) {
int damage = event.getAmount();
if (damage >= this.amount) {
event.setAmount(damage - this.amount);
damage = this.amount;
this.used = true;
} else {
event.setAmount(0);
this.amount -= damage;
}
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PREVENTED_DAMAGE,
source.getControllerId(), source.getSourceId(), source.getControllerId(), damage));
}
return false;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (!this.used && super.applies(event, source, game) && event.getTargetId().equals(source.getControllerId())) {
return true;
}
return false;
}
}