Package mage.sets.limitedalpha

Source Code of mage.sets.limitedalpha.ConservatorEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*  permitted provided that the following conditions are met:
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*        conditions and the following disclaimer.
*
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*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.limitedalpha;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.PreventionEffectImpl;
import mage.abilities.effects.common.PreventDamageToTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.target.TargetPlayer;

/**
*
* @author KholdFuzion

*/
public class Conservator extends CardImpl {

    public Conservator(UUID ownerId) {
        super(ownerId, 237, "Conservator", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{4}");
        this.expansionSetCode = "LEA";

        // {3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ConservatorEffect(), new GenericManaCost(3));
        ability.addTarget(new TargetPlayer());
        ability.addCost(new TapSourceCost());
        this.addAbility(ability);
    }

    public Conservator(final Conservator card) {
        super(card);
    }

    @Override
    public Conservator copy() {
        return new Conservator(this);
    }
}

class ConservatorEffect extends PreventionEffectImpl {

    private int amount = 2;

    public ConservatorEffect() {
        super(Duration.EndOfTurn);
        this.staticText = "Prevent the next 2 damage that would be dealt to you this turn";
    }

    public ConservatorEffect(final ConservatorEffect effect) {
        super(effect);
        this.amount = effect.amount;
    }

    @Override
    public ConservatorEffect copy() {
        return new ConservatorEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        return true;
    }

    @Override
    public boolean replaceEvent(GameEvent event, Ability source, Game game) {
        GameEvent preventEvent = new GameEvent(GameEvent.EventType.PREVENT_DAMAGE,
                source.getControllerId(), source.getSourceId(), source.getControllerId(), event.getAmount(), false);
        if (!game.replaceEvent(preventEvent)) {
            int damage = event.getAmount();
            if (damage >= this.amount) {
                event.setAmount(damage - this.amount);
                damage = this.amount;
                this.used = true;
            } else {
                event.setAmount(0);
                this.amount -= damage;
            }
            game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PREVENTED_DAMAGE,
                    source.getControllerId(), source.getSourceId(), source.getControllerId(), damage));
        }
        return false;
    }

    @Override
    public boolean applies(GameEvent event, Ability source, Game game) {
        if (!this.used && super.applies(event, source, game) && event.getTargetId().equals(source.getControllerId())) {
            return true;
        }
        return false;
    }
}
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