Package mage.sets.limitedalpha

Source Code of mage.sets.limitedalpha.BlackViseChooseOpponent

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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package mage.sets.limitedalpha;

import java.util.UUID;

import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetOpponent;

/**
*
* @author dustinconrad
*/
public class BlackVise extends CardImpl {

    public BlackVise(UUID ownerId) {
        super(ownerId, 233, "Black Vise", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "LEA";

        // As Black Vise enters the battlefield, choose an opponent.
        this.addAbility(new AsEntersBattlefieldAbility(new BlackViseChooseOpponent()));
        // At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
        this.addAbility(new BlackViseTriggeredAbility());
    }

    public BlackVise(final BlackVise card) {
        super(card);
    }

    @Override
    public BlackVise copy() {
        return new BlackVise(this);
    }
}

class BlackViseChooseOpponent extends OneShotEffect {

    public BlackViseChooseOpponent() {
        super(Outcome.Neutral);
        this.staticText = "choose an opponent";
    }

    public BlackViseChooseOpponent(final BlackViseChooseOpponent effect) {
        super(effect);
    }

    @Override
    public BlackViseChooseOpponent copy() {
        return new BlackViseChooseOpponent(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        Permanent permanent = game.getPermanent(source.getSourceId());
        if (player != null && permanent != null) {
            TargetOpponent target = new TargetOpponent();
            target.setNotTarget(true);
            if (player.choose(this.outcome, target, source.getSourceId(), game)) {
                Player chosenPlayer = game.getPlayer(target.getFirstTarget());
                if (chosenPlayer != null) {
                    game.informPlayers(permanent.getName() + ": " + player.getName() + " has chosen " + chosenPlayer.getName());
                    game.getState().setValue(permanent.getId() + "_player", target.getFirstTarget());
                    return true;
                }
            }
        }
        return false;
    }
}

class BlackViseTriggeredAbility extends TriggeredAbilityImpl {

    public BlackViseTriggeredAbility() {
        super(Zone.BATTLEFIELD, new BlackViseEffect(), false);
    }

    public BlackViseTriggeredAbility(final BlackViseTriggeredAbility ability) {
        super(ability);
    }

    @Override
    public BlackViseTriggeredAbility copy() {
        return new BlackViseTriggeredAbility(this);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event.getType() == GameEvent.EventType.UPKEEP_STEP_PRE) {
            return event.getPlayerId().equals((UUID) game.getState().getValue(getSourceId().toString() + "_player"));
        }
        return false;
    }

    @Override
    public String getRule() {
        return new StringBuilder("At the beginning of the chosen player's upkeep, ").append(super.getRule()).toString();
    }
}

class BlackViseEffect extends OneShotEffect {

    public BlackViseEffect() {
        super(Outcome.Benefit);
        this.staticText = "{this} deals X damage to that player, where X is the number of cards in his or her hand minus 4";
    }

    public BlackViseEffect(final BlackViseEffect effect) {
        super(effect);
    }

    @Override
    public BlackViseEffect copy() {
        return new BlackViseEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        UUID playerId = (UUID) game.getState().getValue(source.getSourceId().toString() + "_player");
        Player chosenPlayer = game.getPlayer(playerId);
        if (chosenPlayer != null) {
            int damage = chosenPlayer.getHand().size() - 4;
            if (damage > 0) {
                chosenPlayer.damage(damage, source.getSourceId(), game, false, true);
            }
            return true;
        }
        return false;
    }
}
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