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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.limitedalpha;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.continious.BoostEnchantedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.constants.*;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
*
* @author KholdFuzion
*/
public class AspectOfWolf extends CardImpl {
public AspectOfWolf(UUID ownerId) {
super(ownerId, 93, "Aspect of Wolf", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{1}{G}");
this.expansionSetCode = "LEA";
this.subtype.add("Aura");
this.color.setGreen(true);
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(new HalfForestsDownCount(), new HalfForestsUpCount(), Duration.WhileOnBattlefield)));
}
public AspectOfWolf(final AspectOfWolf card) {
super(card);
}
@Override
public AspectOfWolf copy() {
return new AspectOfWolf(this);
}
}
class HalfForestsDownCount implements DynamicValue {
private static final FilterLandPermanent filter = new FilterLandPermanent();
static {
filter.add(new SubtypePredicate("Forest"));
}
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
int amount = game.getBattlefield().countAll(filter, sourceAbility.getControllerId(), game) / 2;
return amount;
}
@Override
public DynamicValue copy() {
return new HalfForestsDownCount();
}
@Override
public String toString() {
return "X";
}
@Override
public String getMessage() {
return "half the number of Forests you control, rounded down";
}
}
class HalfForestsUpCount implements DynamicValue {
private static final FilterLandPermanent filter = new FilterLandPermanent();
static {
filter.add(new SubtypePredicate("Forest"));
}
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
int amount = (int) Math.ceil(game.getBattlefield().countAll(filter, sourceAbility.getControllerId(), game) / 2f);
return amount;
}
@Override
public DynamicValue copy() {
return new HalfForestsUpCount();
}
@Override
public String toString() {
return "Y";
}
@Override
public String getMessage() {
return "half the number of Forests you control, rounded up";
}
}