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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.legends;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextUpkeepDelayedTriggeredAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.ExileAllEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.token.Token;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class HazezonTamar extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Sand Warriors");
static {
filter.add(new SubtypePredicate("Sand"));
filter.add(new SubtypePredicate("Warrior"));
}
public HazezonTamar(UUID ownerId) {
super(ownerId, 270, "Hazezon Tamar", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{4}{R}{G}{W}");
this.expansionSetCode = "LEG";
this.supertype.add("Legendary");
this.subtype.add("Human");
this.subtype.add("Warrior");
this.color.setRed(true);
this.color.setGreen(true);
this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(4);
// When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.
this.addAbility(new EntersBattlefieldTriggeredAbility(new HazezonTamarEntersEffect(), false));
// When Hazezon leaves the battlefield, exile all Sand Warriors.
this.addAbility(new LeavesBattlefieldTriggeredAbility(new ExileAllEffect(filter), false));
}
public HazezonTamar(final HazezonTamar card) {
super(card);
}
@Override
public HazezonTamar copy() {
return new HazezonTamar(this);
}
}
class HazezonTamarEntersEffect extends OneShotEffect {
public HazezonTamarEntersEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time";
}
public HazezonTamarEntersEffect(final HazezonTamarEntersEffect effect) {
super(effect);
}
@Override
public HazezonTamarEntersEffect copy() {
return new HazezonTamarEntersEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Effect effect = new CreateTokenEffect(new HazezonTamarSandWarrior(), new PermanentsOnBattlefieldCount(new FilterControlledLandPermanent()));
effect.setText("put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield, where X is the number of lands you control at that time");
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextUpkeepDelayedTriggeredAbility(effect);
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
game.addDelayedTriggeredAbility(delayedAbility);
return true;
}
return false;
}
}
class HazezonTamarSandWarrior extends Token {
public HazezonTamarSandWarrior() {
super("Sand Warrior", "1/1 Sand Warrior creature tokens that are red, green, and white");
cardType.add(CardType.CREATURE);
color.setRed(true);
color.setGreen(true);
color.setWhite(true);
subtype.add("Sand");
subtype.add("Warrior");
power = new MageInt(1);
toughness = new MageInt(1);
}
}