Package mage.sets.legends

Source Code of mage.sets.legends.AbominationTriggeredAbility

/*
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package mage.sets.legends;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.delayed.AtTheEndOfCombatDelayedTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;

/**
*
* @author jeffwadsworth
*/
public class Abomination extends CardImpl {

    public Abomination(UUID ownerId) {
        super(ownerId, 1, "Abomination", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
        this.expansionSetCode = "LEG";
        this.subtype.add("Horror");

        this.color.setBlack(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(6);

        // Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
        this.addAbility(new AbominationTriggeredAbility());
    }

    public Abomination(final Abomination card) {
        super(card);
    }

    @Override
    public Abomination copy() {
        return new Abomination(this);
    }
}

class AbominationTriggeredAbility extends TriggeredAbilityImpl {

    AbominationTriggeredAbility() {
        super(Zone.BATTLEFIELD, new AbominationEffect());
    }

    AbominationTriggeredAbility(final AbominationTriggeredAbility ability) {
        super(ability);
    }

    @Override
    public AbominationTriggeredAbility copy() {
        return new AbominationTriggeredAbility(this);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event.getType() == GameEvent.EventType.BLOCKER_DECLARED) {
            Permanent blocker = game.getPermanent(event.getSourceId());
            Permanent blocked = game.getPermanent(event.getTargetId());
            Permanent abomination = game.getPermanent(sourceId);
            if (blocker != null && blocker != abomination
                    && blocker.getColor().isWhite()
                    && blocked == abomination) {
                for (Effect effect : this.getEffects()) {
                    effect.setTargetPointer(new FixedTarget(event.getSourceId()));
                    return true;
                }
            }
            if (blocker != null && blocker == abomination
                    && game.getPermanent(event.getTargetId()).getColor().isWhite()) {
                for (Effect effect : this.getEffects()) {
                    effect.setTargetPointer(new FixedTarget(event.getTargetId()));
                    return true;
                }
            }
            if (blocker != null && blocker != abomination
                    && blocker.getColor().isGreen()
                    && blocked == abomination) {
                for (Effect effect : this.getEffects()) {
                    effect.setTargetPointer(new FixedTarget(event.getSourceId()));
                    return true;
                }
            }
            if (blocker != null && blocker == abomination
                    && game.getPermanent(event.getTargetId()).getColor().isGreen()) {
                for (Effect effect : this.getEffects()) {
                    effect.setTargetPointer(new FixedTarget(event.getTargetId()));
                    return true;
                }
            }

        }
        return false;
    }

    @Override
    public String getRule() {
        return "Whenever {this} blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.";
    }
}

class AbominationEffect extends OneShotEffect {

    AbominationEffect() {
        super(Outcome.Detriment);
        staticText = "Destroy that creature at the end of combat";
    }

    AbominationEffect(final AbominationEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability event) {
        Permanent permanent = game.getPermanent(targetPointer.getFirst(game, event));
        if (permanent != null) {
            AtTheEndOfCombatDelayedTriggeredAbility delayedAbility = new AtTheEndOfCombatDelayedTriggeredAbility(new DestroyTargetEffect());
            delayedAbility.setSourceId(permanent.getId());
            delayedAbility.setControllerId(event.getControllerId());
            delayedAbility.getEffects().get(0).setTargetPointer(new FixedTarget(permanent.getId()));
            game.addDelayedTriggeredAbility(delayedAbility);
            return true;
        }
        return false;
    }

    @Override
    public AbominationEffect copy() {
        return new AbominationEffect(this);
    }
}
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