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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.khansoftarkir;
import java.util.ArrayList;
import java.util.UUID;
import mage.ObjectColor;
import mage.abilities.AbilitiesImpl;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.Token;
/**
*
* @author LevelX2
*/
public class KinTreeInvocation extends CardImpl {
public KinTreeInvocation(UUID ownerId) {
super(ownerId, 183, "Kin-Tree Invocation", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{B}{G}");
this.expansionSetCode = "KTK";
this.color.setGreen(true);
this.color.setBlack(true);
// Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control.
this.getSpellAbility().addEffect(new KinTreeInvocationCreateTokenEffect());
}
public KinTreeInvocation(final KinTreeInvocation card) {
super(card);
}
@Override
public KinTreeInvocation copy() {
return new KinTreeInvocation(this);
}
}
class KinTreeInvocationCreateTokenEffect extends OneShotEffect {
public KinTreeInvocationCreateTokenEffect() {
super(Outcome.PutCreatureInPlay);
staticText = "Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control";
}
public KinTreeInvocationCreateTokenEffect(final KinTreeInvocationCreateTokenEffect effect) {
super(effect);
}
@Override
public KinTreeInvocationCreateTokenEffect copy() {
return new KinTreeInvocationCreateTokenEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int value = Integer.MIN_VALUE;
for (Permanent permanent: game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), game)) {
if (value < permanent.getToughness().getValue()) {
value = permanent.getToughness().getValue();
}
}
ArrayList<String> list = new ArrayList<>();
list.add("Spirit");
list.add("Warrior");
ObjectColor objectColor = new ObjectColor();
objectColor.setBlack(true);
objectColor.setGreen(true);
Token token = new Token("Spirit Warrior", "X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control",
objectColor, list, value, value, new AbilitiesImpl());
token.getAbilities().newId(); // neccessary if token has ability like DevourAbility()
token.putOntoBattlefield(1, game, source.getSourceId(), source.getControllerId());
return true;
}
}