Package mage.sets.khansoftarkir

Source Code of mage.sets.khansoftarkir.KinTreeInvocationCreateTokenEffect

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package mage.sets.khansoftarkir;

import java.util.ArrayList;
import java.util.UUID;
import mage.ObjectColor;
import mage.abilities.AbilitiesImpl;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.Token;

/**
*
* @author LevelX2
*/
public class KinTreeInvocation extends CardImpl {

    public KinTreeInvocation(UUID ownerId) {
        super(ownerId, 183, "Kin-Tree Invocation", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{B}{G}");
        this.expansionSetCode = "KTK";

        this.color.setGreen(true);
        this.color.setBlack(true);

        // Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control.
        this.getSpellAbility().addEffect(new KinTreeInvocationCreateTokenEffect());
       
    }

    public KinTreeInvocation(final KinTreeInvocation card) {
        super(card);
    }

    @Override
    public KinTreeInvocation copy() {
        return new KinTreeInvocation(this);
    }
}

class KinTreeInvocationCreateTokenEffect extends OneShotEffect {

    public KinTreeInvocationCreateTokenEffect() {
        super(Outcome.PutCreatureInPlay);
        staticText = "Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control";
    }

    public KinTreeInvocationCreateTokenEffect(final KinTreeInvocationCreateTokenEffect effect) {
        super(effect);
    }

    @Override
    public KinTreeInvocationCreateTokenEffect copy() {
        return new KinTreeInvocationCreateTokenEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        int value = Integer.MIN_VALUE;
        for (Permanent permanent: game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), game)) {
            if (value < permanent.getToughness().getValue()) {
                value = permanent.getToughness().getValue();
            }
        }

        ArrayList<String> list = new ArrayList<>();
        list.add("Spirit");
        list.add("Warrior");
        ObjectColor objectColor = new ObjectColor();
        objectColor.setBlack(true);
        objectColor.setGreen(true);
        Token token = new Token("Spirit Warrior", "X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control",
                objectColor, list, value, value, new AbilitiesImpl());
        token.getAbilities().newId(); // neccessary if token has ability like DevourAbility()
        token.putOntoBattlefield(1, game, source.getSourceId(), source.getControllerId());
        return true;
    }

}
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