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package mage.sets.khansoftarkir;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.keyword.LifelinkAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.permanent.AnotherPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author LevelX2
*/
public class ButcherOfTheHorde extends CardImpl {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("another creature");
static {
filter.add(new AnotherPredicate());
}
public ButcherOfTheHorde(UUID ownerId) {
super(ownerId, 168, "Butcher of the Horde", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{R}{W}{B}");
this.expansionSetCode = "KTK";
this.subtype.add("Demon");
this.color.setRed(true);
this.color.setBlack(true);
this.color.setWhite(true);
this.power = new MageInt(5);
this.toughness = new MageInt(4);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD,
new ButcherOfTheHordeEffect(), new SacrificeTargetCost(new TargetControlledCreaturePermanent(1,1,filter, false))));
}
public ButcherOfTheHorde(final ButcherOfTheHorde card) {
super(card);
}
@Override
public ButcherOfTheHorde copy() {
return new ButcherOfTheHorde(this);
}
}
class ButcherOfTheHordeEffect extends OneShotEffect {
ButcherOfTheHordeEffect() {
super(Outcome.AddAbility);
staticText = "{this} gains your choice of vigilance, lifelink, or haste until end of turn";
}
ButcherOfTheHordeEffect(final ButcherOfTheHordeEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (sourceObject != null && controller != null) {
Choice abilityChoice = new ChoiceImpl();
abilityChoice.setMessage("Choose an ability to add");
Set<String> abilities = new HashSet<>();
abilities.add(VigilanceAbility.getInstance().getRule());
abilities.add(LifelinkAbility.getInstance().getRule());
abilities.add(HasteAbility.getInstance().getRule());
abilityChoice.setChoices(abilities);
while (!abilityChoice.isChosen()) {
controller.choose(Outcome.AddAbility, abilityChoice, game);
if (!controller.isInGame()) {
return false;
}
}
String chosen = abilityChoice.getChoice();
Ability ability = null;
if (VigilanceAbility.getInstance().getRule().equals(chosen)) {
ability = VigilanceAbility.getInstance();
} else if (LifelinkAbility.getInstance().getRule().equals(chosen)) {
ability = LifelinkAbility.getInstance();
} else if (HasteAbility.getInstance().getRule().equals(chosen)) {
ability = HasteAbility.getInstance();
}
if (ability != null) {
game.informPlayers(sourceObject.getLogName() + ": " + controller.getName() + " has chosen: " + chosen);
ContinuousEffect effect = new GainAbilitySourceEffect(ability, Duration.EndOfTurn);
game.addEffect(effect, source);
return true;
}
}
return false;
}
@Override
public ButcherOfTheHordeEffect copy() {
return new ButcherOfTheHordeEffect(this);
}
}