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package mage.sets.judgment;
import java.util.UUID;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.DiscardTargetCost;
import mage.abilities.effects.common.PreventAllDamageToControllerEffect;
import mage.abilities.effects.common.SacrificeSourceUnlessPaysEffect;
import mage.abilities.effects.common.SkipDrawStepEffect;
import mage.abilities.effects.common.continious.GainAbilityControllerEffect;
import mage.abilities.keyword.ShroudAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.target.common.TargetCardInHand;
/**
*
* @author emerald000
*/
public class SolitaryConfinement extends CardImpl {
public SolitaryConfinement(UUID ownerId) {
super(ownerId, 24, "Solitary Confinement", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}");
this.expansionSetCode = "JUD";
this.color.setWhite(true);
// At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new SacrificeSourceUnlessPaysEffect(new DiscardTargetCost(new TargetCardInHand())), TargetController.YOU, false));
// Skip your draw step.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SkipDrawStepEffect()));
// You have shroud.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControllerEffect(ShroudAbility.getInstance())));
// Prevent all damage that would be dealt to you.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PreventAllDamageToControllerEffect(Duration.WhileOnBattlefield)));
}
public SolitaryConfinement(final SolitaryConfinement card) {
super(card);
}
@Override
public SolitaryConfinement copy() {
return new SolitaryConfinement(this);
}
}