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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.judgment;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.SearchEffect;
import mage.abilities.keyword.FlashbackAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.AbilityPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetCardInLibrary;
import java.util.List;
import java.util.UUID;
/**
*
* @author magenoxx_at_gmail.com
*/
public class QuietSpeculation extends CardImpl {
private static final FilterCard filterCard = new FilterCard("cards with flashback");
static {
filterCard.add(new AbilityPredicate(FlashbackAbility.class));
}
public QuietSpeculation(UUID ownerId) {
super(ownerId, 49, "Quiet Speculation", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{1}{U}");
this.expansionSetCode = "JUD";
this.color.setBlue(true);
// Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.
TargetCardInLibrary target = new TargetCardInLibrary(0, 3, filterCard);
this.getSpellAbility().addEffect(new SearchLibraryPutInGraveEffect(target));
this.getSpellAbility().addTarget(new TargetPlayer());
}
public QuietSpeculation(final QuietSpeculation card) {
super(card);
}
@Override
public QuietSpeculation copy() {
return new QuietSpeculation(this);
}
}
class SearchLibraryPutInGraveEffect extends SearchEffect {
public SearchLibraryPutInGraveEffect(TargetCardInLibrary target) {
super(target, Outcome.Neutral);
staticText = "Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.";
}
public SearchLibraryPutInGraveEffect(final SearchLibraryPutInGraveEffect effect) {
super(effect);
}
@Override
public SearchLibraryPutInGraveEffect copy() {
return new SearchLibraryPutInGraveEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getFirstTarget());
if (player == null) {
return false;
}
if (player.searchLibrary(target, game)) {
if (target.getTargets().size() > 0) {
Cards cards = new CardsImpl();
for (UUID cardId: (List<UUID>)target.getTargets()) {
Card card = player.getLibrary().remove(cardId, game);
if (card != null){
card.moveToZone(Zone.GRAVEYARD, source.getSourceId(), game, false);
cards.add(card);
}
}
if (cards.size() > 0) {
player.revealCards("Quiet Speculation", cards, game);
}
}
player.shuffleLibrary(game);
return true;
}
player.shuffleLibrary(game);
return false;
}
}