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package mage.sets.journeyintonyx;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.costs.Cost;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author LevelX2
*/
public class TormentedThoughts extends CardImpl {
public TormentedThoughts(UUID ownerId) {
super(ownerId, 86, "Tormented Thoughts", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{B}");
this.expansionSetCode = "JOU";
this.color.setBlack(true);
// As an additional cost to cast Tormented Thoughts, sacrifice a creature.
this.getSpellAbility().addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1,1,new FilterControlledCreaturePermanent("a creature"), false)));
// Target player discards a number of cards equal to the sacrificed creature's power.
this.getSpellAbility().addEffect(new TormentedThoughtsDiscardEffect());
this.getSpellAbility().addTarget(new TargetPlayer());
}
public TormentedThoughts(final TormentedThoughts card) {
super(card);
}
@Override
public TormentedThoughts copy() {
return new TormentedThoughts(this);
}
}
class TormentedThoughtsDiscardEffect extends OneShotEffect {
public TormentedThoughtsDiscardEffect() {
super(Outcome.Discard);
this.staticText = "Target player discards a number of cards equal to the sacrificed creature's power";
}
public TormentedThoughtsDiscardEffect(final TormentedThoughtsDiscardEffect effect) {
super(effect);
}
@Override
public TormentedThoughtsDiscardEffect copy() {
return new TormentedThoughtsDiscardEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player targetPlayer = game.getPlayer(getTargetPointer().getFirst(game, source));
if (controller != null && targetPlayer != null) {
int power = 0;
COSTS: for (Cost cost :source.getCosts()) {
if (cost instanceof SacrificeTargetCost) {
SacrificeTargetCost sacCost = (SacrificeTargetCost) cost;
for(Permanent permanent : sacCost.getPermanents()) {
power = permanent.getPower().getValue();
break COSTS;
}
}
}
if (power > 0) {
targetPlayer.discard(power, source, game);
}
return true;
}
return false;
}
}