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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.journeyintonyx;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.Filter;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.mageobject.ToughnessPredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class ScourgeOfFleets extends CardImpl {
public ScourgeOfFleets(UUID ownerId) {
super(ownerId, 51, "Scourge of Fleets", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{5}{U}{U}");
this.expansionSetCode = "JOU";
this.subtype.add("Kraken");
this.color.setBlue(true);
this.power = new MageInt(6);
this.toughness = new MageInt(6);
// When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less, where X is the number of Islands you control.
this.addAbility(new EntersBattlefieldTriggeredAbility(new ScourgeOfFleetsEffect(), false));
}
public ScourgeOfFleets(final ScourgeOfFleets card) {
super(card);
}
@Override
public ScourgeOfFleets copy() {
return new ScourgeOfFleets(this);
}
}
class ScourgeOfFleetsEffect extends OneShotEffect {
private static final FilterControlledPermanent filter = new FilterControlledPermanent("number of Islands you control");
static {
filter.add(new SubtypePredicate("Island"));
}
public ScourgeOfFleetsEffect() {
super(Outcome.Benefit);
this.staticText = "return each creature your opponents control with toughness X or less, where X is the number of Islands you control";
}
public ScourgeOfFleetsEffect(final ScourgeOfFleetsEffect effect) {
super(effect);
}
@Override
public ScourgeOfFleetsEffect copy() {
return new ScourgeOfFleetsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int islands = game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game);
FilterPermanent creatureFilter = new FilterCreaturePermanent();
creatureFilter.add(new ControllerPredicate(TargetController.OPPONENT));
creatureFilter.add(new ToughnessPredicate(Filter.ComparisonType.LessThan, islands +1));
for (Permanent permanent: game.getBattlefield().getActivePermanents(creatureFilter, source.getControllerId(), source.getSourceId(), game)) {
controller.moveCardToHandWithInfo(permanent, source.getSourceId(), game, Zone.BATTLEFIELD);
}
return true;
}
return false;
}
}