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package mage.sets.journeyintonyx;
import java.util.LinkedList;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterNonlandCard;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.common.TargetOpponent;
import mage.util.CardUtil;
/**
*
* @author LevelX2
*/
public class BrainMaggot extends CardImpl {
public BrainMaggot(UUID ownerId) {
super(ownerId, 62, "Brain Maggot", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT, CardType.CREATURE}, "{1}{B}");
this.expansionSetCode = "JOU";
this.subtype.add("Insect");
this.color.setBlack(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
Ability ability = new EntersBattlefieldTriggeredAbility(new BrainMaggotExileEffect());
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
// Implemented as triggered effect that doesn't uses the stack (implementation with watcher does not work correctly because if the returned creature
// has a DiesTriggeredAll ability it triggers for the dying / battlefield leaving source object, what shouldn't happen)
this.addAbility(new BrainMaggotReturnExiledAbility());
}
public BrainMaggot(final BrainMaggot card) {
super(card);
}
@Override
public BrainMaggot copy() {
return new BrainMaggot(this);
}
}
class BrainMaggotExileEffect extends OneShotEffect {
public BrainMaggotExileEffect() {
super(Outcome.Benefit);
this.staticText = "target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until {this} leaves the battlefield";
}
public BrainMaggotExileEffect(final BrainMaggotExileEffect effect) {
super(effect);
}
@Override
public BrainMaggotExileEffect copy() {
return new BrainMaggotExileEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player opponent = game.getPlayer(this.getTargetPointer().getFirst(game, source));
Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
if (controller != null && opponent != null && sourcePermanent != null) {
opponent.revealCards(sourcePermanent.getLogName(), opponent.getHand(), game);
FilterCard filter = new FilterNonlandCard("nonland card to exile");
TargetCard target = new TargetCard(Zone.HAND, filter);
if (opponent.getHand().count(filter, game) > 0 && controller.choose(Outcome.Exile, opponent.getHand(), target, game)) {
Card card = opponent.getHand().get(target.getFirstTarget(), game);
// If source permanent leaves the battlefield before its triggered ability resolves, the target card won't be exiled.
if (card != null && game.getState().getZone(source.getSourceId()) == Zone.BATTLEFIELD) {
controller.moveCardToExileWithInfo(card, CardUtil.getCardExileZoneId(game, source), sourcePermanent.getName(), source.getSourceId(), game, Zone.HAND);
}
}
return true;
}
return false;
}
}
/**
* Returns the exiled card as source permanent leaves battlefield
* Uses no stack
* @author LevelX2
*/
class BrainMaggotReturnExiledAbility extends TriggeredAbilityImpl {
public BrainMaggotReturnExiledAbility() {
super(Zone.BATTLEFIELD, new BrainMaggotReturnExiledCreatureEffect());
this.usesStack = false;
this.setRuleVisible(false);
}
public BrainMaggotReturnExiledAbility(final BrainMaggotReturnExiledAbility ability) {
super(ability);
}
@Override
public BrainMaggotReturnExiledAbility copy() {
return new BrainMaggotReturnExiledAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(this.getSourceId())) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
return true;
}
}
return false;
}
}
class BrainMaggotReturnExiledCreatureEffect extends OneShotEffect {
public BrainMaggotReturnExiledCreatureEffect() {
super(Outcome.Benefit);
this.staticText = "Return exiled nonland card to its owner's hand";
}
public BrainMaggotReturnExiledCreatureEffect(final BrainMaggotReturnExiledCreatureEffect effect) {
super(effect);
}
@Override
public BrainMaggotReturnExiledCreatureEffect copy() {
return new BrainMaggotReturnExiledCreatureEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
ExileZone exile = game.getExile().getExileZone(CardUtil.getCardExileZoneId(game, source));
Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
if (exile != null && sourcePermanent != null) {
LinkedList<UUID> cards = new LinkedList<>(exile);
for (UUID cardId : cards) {
Card card = game.getCard(cardId);
controller.moveCardToHandWithInfo(card, source.getSourceId(), game, Zone.EXILED);
}
exile.clear();
return true;
}
}
return false;
}
}