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package mage.sets.invasion;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.effects.ContinuousRuleModifiyingEffectImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.UntapTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.effects.common.continious.GainControlTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.TurnPhase;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class SpinalEmbrace extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creature you don't control");
static {
filter.add(new ControllerPredicate(TargetController.NOT_YOU));
}
public SpinalEmbrace(UUID ownerId) {
super(ownerId, 276, "Spinal Embrace", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{3}{U}{U}{B}");
this.expansionSetCode = "INV";
this.color.setBlue(true);
// Cast Spinal Embrace only during combat.
Ability ability = new SimpleStaticAbility(Zone.ALL, new SpinalEmbraceEffect());
ability.setRuleAtTheTop(true);
this.addAbility(ability);
// Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
this.getSpellAbility().addTarget(new TargetPermanent(filter));
this.getSpellAbility().addEffect(new UntapTargetEffect());
Effect effect = new GainControlTargetEffect(Duration.EndOfTurn);
effect.setText("and gain control of it");
this.getSpellAbility().addEffect(effect);
this.getSpellAbility().addEffect(new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn));
this.getSpellAbility().addEffect(new SpinalEmbraceAddDelayedEffect());
}
public SpinalEmbrace(final SpinalEmbrace card) {
super(card);
}
@Override
public SpinalEmbrace copy() {
return new SpinalEmbrace(this);
}
}
class SpinalEmbraceEffect extends ContinuousRuleModifiyingEffectImpl {
SpinalEmbraceEffect() {
super(Duration.EndOfGame, Outcome.Detriment);
staticText = "Cast {this} only during combat";
}
SpinalEmbraceEffect(final SpinalEmbraceEffect effect) {
super(effect);
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getType().equals(GameEvent.EventType.CAST_SPELL) && event.getSourceId().equals(source.getSourceId())) {
return !TurnPhase.COMBAT.equals(game.getTurn().getPhaseType());
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public SpinalEmbraceEffect copy() {
return new SpinalEmbraceEffect(this);
}
}
class SpinalEmbraceAddDelayedEffect extends OneShotEffect {
public SpinalEmbraceAddDelayedEffect() {
super(Outcome.Sacrifice);
staticText = "At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness";
}
public SpinalEmbraceAddDelayedEffect(final SpinalEmbraceAddDelayedEffect effect) {
super(effect);
}
@Override
public SpinalEmbraceAddDelayedEffect copy() {
return new SpinalEmbraceAddDelayedEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
SpinalEmbraceSacrificeEffect sacrificeEffect = new SpinalEmbraceSacrificeEffect();
sacrificeEffect.setTargetPointer(new FixedTarget(source.getFirstTarget()));
DelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(sacrificeEffect);
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
game.addDelayedTriggeredAbility(delayedAbility);
return true;
}
}
class SpinalEmbraceSacrificeEffect extends OneShotEffect {
public SpinalEmbraceSacrificeEffect() {
super(Outcome.Benefit);
this.staticText = "sacrifice it. If you do, you gain life equal to its toughness";
}
public SpinalEmbraceSacrificeEffect(final SpinalEmbraceSacrificeEffect effect) {
super(effect);
}
@Override
public SpinalEmbraceSacrificeEffect copy() {
return new SpinalEmbraceSacrificeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int affectedTargets = 0;
for (UUID permanentId : targetPointer.getTargets(game, source)) {
Permanent permanent = game.getPermanent(permanentId);
if (permanent != null) {
permanent.sacrifice(source.getSourceId(), game);
affectedTargets++;
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
controller.gainLife(permanent.getPower().getValue(), game);
}
}
}
return affectedTargets > 0;
}
}