Package mage.sets.invasion

Source Code of mage.sets.invasion.ArmadilloCloakEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.invasion;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.continious.BoostEnchantedEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;

/**
*
* @author LevelX2
*/
public class ArmadilloCloak extends CardImpl {

    public ArmadilloCloak(UUID ownerId) {
        super(ownerId, 229, "Armadillo Cloak", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{G}{W}");
        this.expansionSetCode = "INV";
        this.subtype.add("Aura");

        this.color.setGreen(true);
        this.color.setWhite(true);

        // Enchant creature
        TargetPermanent auraTarget = new TargetCreaturePermanent();
        this.getSpellAbility().addTarget(auraTarget);
        this.getSpellAbility().addEffect(new AttachEffect(Outcome.AddAbility));
        Ability ability = new EnchantAbility(auraTarget.getTargetName());
        this.addAbility(ability);

        // Enchanted creature gets +2/+2 and has trample.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(2, 2, Duration.WhileOnBattlefield)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(TrampleAbility.getInstance(), AttachmentType.AURA)));

        // Whenever enchanted creature deals damage, you gain that much life.
        this.addAbility(new ArmadilloCloakTriggeredAbility());

    }

    public ArmadilloCloak(final ArmadilloCloak card) {
        super(card);
    }

    @Override
    public ArmadilloCloak copy() {
        return new ArmadilloCloak(this);
    }
}

class ArmadilloCloakTriggeredAbility extends TriggeredAbilityImpl {

    public ArmadilloCloakTriggeredAbility() {
        super(Zone.BATTLEFIELD, new ArmadilloCloakEffect(), false);
    }

    public ArmadilloCloakTriggeredAbility(final ArmadilloCloakTriggeredAbility ability) {
        super(ability);
    }

    @Override
    public ArmadilloCloakTriggeredAbility copy() {
        return new ArmadilloCloakTriggeredAbility(this);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event.getType().equals(GameEvent.EventType.DAMAGED_CREATURE)
                || event.getType().equals(GameEvent.EventType.DAMAGED_PLAYER)
                || event.getType().equals(GameEvent.EventType.DAMAGED_PLANESWALKER)) {
            Permanent enchantment = game.getPermanent(this.getSourceId());
            if (enchantment == null || enchantment.getAttachedTo() == null) {
                return false;
            }
            Permanent enchanted = game.getPermanent(enchantment.getAttachedTo());
            if (enchanted != null && event.getSourceId().equals(enchanted.getId())) {
                for (Effect effect : this.getEffects()) {
                    effect.setValue("damage", event.getAmount());
                }
                return true;
            }
        }
        return false;
    }

    @Override
    public String getRule() {
        return "Whenever enchanted creature deals damage, " + super.getRule();
    }
}

class ArmadilloCloakEffect extends OneShotEffect {

    public ArmadilloCloakEffect() {
        super(Outcome.GainLife);
        this.staticText = "you gain that much life";
    }

    public ArmadilloCloakEffect(final ArmadilloCloakEffect effect) {
        super(effect);
    }

    @Override
    public ArmadilloCloakEffect copy() {
        return new ArmadilloCloakEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        int amount = (Integer) getValue("damage");
        if (amount > 0) {
            Player controller = game.getPlayer(source.getControllerId());
            if (controller != null) {
                controller.gainLife(amount, game);
                return true;
            }
        }
        return false;
    }
}
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