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package mage.sets.innistrad;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.common.AttacksAttachedTriggeredAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardsImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author North
*/
public class TrepanationBlade extends CardImpl {
public TrepanationBlade(UUID ownerId) {
super(ownerId, 235, "Trepanation Blade", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{3}");
this.expansionSetCode = "ISD";
this.subtype.add("Equipment");
// Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card.
// The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.
Ability ability = new AttacksAttachedTriggeredAbility(new TrepanationBladeDiscardEffect());
ability.addEffect(new TrepanationBladeBoostEffect());
this.addAbility(ability);
// Equip {2}
this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(2)));
}
public TrepanationBlade(final TrepanationBlade card) {
super(card);
}
@Override
public TrepanationBlade copy() {
return new TrepanationBlade(this);
}
}
class TrepanationBladeDiscardEffect extends OneShotEffect {
public TrepanationBladeDiscardEffect() {
super(Outcome.Discard);
this.staticText = "defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard";
}
public TrepanationBladeDiscardEffect(final TrepanationBladeDiscardEffect effect) {
super(effect);
}
@Override
public TrepanationBladeDiscardEffect copy() {
return new TrepanationBladeDiscardEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent equipment = game.getPermanent(source.getSourceId());
if (equipment != null && equipment.getAttachedTo() != null) {
Permanent creature = game.getPermanent(equipment.getAttachedTo());
if (creature == null) {
return false;
}
UUID defenderId = game.getCombat().getDefenderId(creature.getId());
Player player = game.getPlayer(defenderId);
if (player == null) {
return false;
}
CardsImpl cards = new CardsImpl();
boolean landFound = false;
while (player.getLibrary().size() > 0 && !landFound) {
Card card = player.getLibrary().removeFromTop(game);
if (card != null) {
cards.add(card);
player.moveCardToGraveyardWithInfo(card, source.getSourceId(), game, Zone.LIBRARY);
if (card.getCardType().contains(CardType.LAND)) {
landFound = true;
}
}
}
if (!cards.isEmpty()) {
player.revealCards("Trepanation Blade", cards, game);
game.getState().setValue(source.getSourceId().toString() + "_TrepanationBlade", cards.size());
return true;
}
}
game.getState().setValue(source.getSourceId().toString() + "_TrepanationBlade", null);
return false;
}
@Override
public String getText(Mode mode) {
return super.getText(mode); //To change body of overridden methods use File | Settings | File Templates.
}
}
class TrepanationBladeBoostEffect extends ContinuousEffectImpl {
public TrepanationBladeBoostEffect() {
super(Duration.EndOfTurn, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
staticText = null;
}
public TrepanationBladeBoostEffect(final TrepanationBladeBoostEffect effect) {
super(effect);
}
@Override
public TrepanationBladeBoostEffect copy() {
return new TrepanationBladeBoostEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Integer amount = (Integer) game.getState().getValue(source.getSourceId().toString() + "_TrepanationBlade");
Permanent equipment = game.getPermanent(source.getSourceId());
if (amount != null && amount > 0 && equipment != null && equipment.getAttachedTo() != null) {
Permanent creature = game.getPermanent(equipment.getAttachedTo());
if (creature != null) {
creature.addPower(amount);
return true;
}
}
return false;
}
}