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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.innistrad;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.cards.CardImpl;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author North
*/
public class RakishHeir extends CardImpl {
public RakishHeir(UUID ownerId) {
super(ownerId, 158, "Rakish Heir", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{R}");
this.expansionSetCode = "ISD";
this.subtype.add("Vampire");
this.color.setRed(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
this.addAbility(new RakishHeirTriggeredAbility());
}
public RakishHeir(final RakishHeir card) {
super(card);
}
@Override
public RakishHeir copy() {
return new RakishHeir(this);
}
}
class RakishHeirTriggeredAbility extends TriggeredAbilityImpl {
public RakishHeirTriggeredAbility() {
super(Zone.BATTLEFIELD, null, false);
}
public RakishHeirTriggeredAbility(final RakishHeirTriggeredAbility ability) {
super(ability);
}
@Override
public RakishHeirTriggeredAbility copy() {
return new RakishHeirTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event instanceof DamagedPlayerEvent) {
DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
Permanent permanent = game.getPermanent(event.getSourceId());
if (damageEvent.isCombatDamage() && permanent != null
&& permanent.hasSubtype("Vampire") && permanent.getControllerId().equals(controllerId)) {
this.getEffects().clear();
AddCountersTargetEffect effect = new AddCountersTargetEffect(CounterType.P1P1.createInstance());
effect.setTargetPointer(new FixedTarget(permanent.getId()));
this.addEffect(effect);
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.";
}
}