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package mage.sets.innistrad;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.LoyaltyAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.discard.DiscardEachPlayerEffect;
import mage.abilities.effects.common.SacrificeEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.counters.CounterType;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.TargetPlayer;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
/**
*
* @author North
*/
public class LilianaOfTheVeil extends CardImpl {
public LilianaOfTheVeil(UUID ownerId) {
super(ownerId, 105, "Liliana of the Veil", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{1}{B}{B}");
this.expansionSetCode = "ISD";
this.subtype.add("Liliana");
this.color.setBlack(true);
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(3)), false));
// +1: Each player discards a card.
this.addAbility(new LoyaltyAbility(new DiscardEachPlayerEffect(), 1));
// -2: Target player sacrifices a creature.
LoyaltyAbility ability = new LoyaltyAbility(new SacrificeEffect(new FilterCreaturePermanent(), 1, "Target player"), -2);
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
// -6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
ability = new LoyaltyAbility(new LilianaOfTheVeilEffect(), -6);
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
}
public LilianaOfTheVeil(final LilianaOfTheVeil card) {
super(card);
}
@Override
public LilianaOfTheVeil copy() {
return new LilianaOfTheVeil(this);
}
}
class LilianaOfTheVeilEffect extends OneShotEffect {
public LilianaOfTheVeilEffect() {
super(Outcome.Sacrifice);
this.staticText = "Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice";
}
public LilianaOfTheVeilEffect(final LilianaOfTheVeilEffect effect) {
super(effect);
}
@Override
public LilianaOfTheVeilEffect copy() {
return new LilianaOfTheVeilEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Player targetPlayer = game.getPlayer(source.getFirstTarget());
if (player != null && targetPlayer != null) {
int count = game.getBattlefield().countAll(new FilterPermanent(), targetPlayer.getId(), game);
TargetPermanent target = new TargetPermanent(0, count, new FilterPermanent("permanents to put in the first pile"), false);
List<Permanent> pile1 = new ArrayList<>();
target.setRequired(false);
if (player.choose(Outcome.Neutral, target, source.getSourceId(), game)) {
List<UUID> targets = target.getTargets();
for (UUID targetId : targets) {
Permanent p = game.getPermanent(targetId);
if (p != null) {
pile1.add(p);
}
}
}
List<Permanent> pile2 = new ArrayList<>();
for (Permanent p: game.getBattlefield().getAllActivePermanents(targetPlayer.getId())) {
if (!pile1.contains(p)) {
pile2.add(p);
}
}
boolean choice = targetPlayer.choosePile(Outcome.DestroyPermanent, "Choose a pile to sacrifice.", pile1, pile2, game);
if (choice) {
sacrificePermanents(pile1, game, source);
} else {
sacrificePermanents(pile2, game, source);
}
return true;
}
return false;
}
private void sacrificePermanents(List<Permanent> pile, Game game, Ability source) {
for (Permanent permanent : pile) {
if (permanent != null) {
permanent.sacrifice(source.getSourceId(), game);
}
}
}
}