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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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package mage.sets.innistrad;
import mage.constants.*;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.DamageCreatureEvent;
import mage.game.events.DamageEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import java.util.UUID;
/**
* @author nantuko
*/
public class InquisitorsFlail extends CardImpl {
public InquisitorsFlail(UUID ownerId) {
super(ownerId, 227, "Inquisitor's Flail", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{2}");
this.expansionSetCode = "ISD";
this.subtype.add("Equipment");
// If equipped creature would deal combat damage, it deals double that damage instead.
// If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new InquisitorsFlailEffect()));
// Equip {2}
this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
}
public InquisitorsFlail(final InquisitorsFlail card) {
super(card);
}
@Override
public InquisitorsFlail copy() {
return new InquisitorsFlail(this);
}
}
class InquisitorsFlailEffect extends ReplacementEffectImpl {
public InquisitorsFlailEffect() {
super(Duration.WhileOnBattlefield, Outcome.Damage);
staticText = "If equipped creature would deal combat damage, it deals double that damage instead. \n"
+ "If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead";
}
public InquisitorsFlailEffect(final InquisitorsFlailEffect effect) {
super(effect);
}
@Override
public InquisitorsFlailEffect copy() {
return new InquisitorsFlailEffect(this);
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
boolean isCombat = false;
switch (event.getType()) {
case DAMAGE_CREATURE:
case DAMAGE_PLAYER:
case DAMAGE_PLANESWALKER:
if (event instanceof DamageCreatureEvent) {
isCombat = ((DamageCreatureEvent) event).isCombatDamage();
} else if (event instanceof DamageEvent) {
isCombat = ((DamageEvent) event).isCombatDamage();
}
if (isCombat) {
Permanent equipment = game.getPermanent(source.getSourceId());
if (equipment != null && equipment.getAttachedTo() != null) {
UUID attachedTo = equipment.getAttachedTo();
if (event.getSourceId().equals(attachedTo)) {
event.setAmount(event.getAmount() * 2);
} else if (event.getTargetId().equals(attachedTo)) {
event.setAmount(event.getAmount() * 2);
}
}
}
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
return apply(game, source);
}
}