/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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package mage.sets.innistrad;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.DiscardTargetCost;
import mage.abilities.costs.common.RemoveCountersSourceCost;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
/**
*
* @author BetaSteward
*/
public class GrimoireOfTheDead extends CardImpl {
public GrimoireOfTheDead(UUID ownerId) {
super(ownerId, 226, "Grimoire of the Dead", Rarity.MYTHIC, new CardType[]{CardType.ARTIFACT}, "{4}");
this.expansionSetCode = "ISD";
this.supertype.add("Legendary");
// {1}, {tap}, Discard a card: Put a study counter on Grimoire of the Dead.
Ability ability1 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.STUDY.createInstance()), new ManaCostsImpl("{1}"));
ability1.addCost(new TapSourceCost());
ability1.addCost(new DiscardTargetCost(new TargetCardInHand()));
this.addAbility(ability1);
// {tap}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GrimoireOfTheDeadEffect(), new TapSourceCost());
ability2.addCost(new RemoveCountersSourceCost(CounterType.STUDY.createInstance(3)));
ability2.addCost(new SacrificeSourceCost());
this.addAbility(ability2);
}
public GrimoireOfTheDead(final GrimoireOfTheDead card) {
super(card);
}
@Override
public GrimoireOfTheDead copy() {
return new GrimoireOfTheDead(this);
}
}
class GrimoireOfTheDeadEffect extends OneShotEffect {
public GrimoireOfTheDeadEffect() {
super(Outcome.PutCreatureInPlay);
staticText = "Put all creature cards in all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types";
}
public GrimoireOfTheDeadEffect(final GrimoireOfTheDeadEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
for (Player player: game.getPlayers().values()) {
for (Card card: player.getGraveyard().getCards(game)) {
if (card.getCardType().contains(CardType.CREATURE)) {
card.putOntoBattlefield(game, Zone.GRAVEYARD, source.getSourceId(), source.getControllerId());
game.addEffect(new GrimoireOfTheDeadEffect2(card.getId()), source);
}
}
}
return true;
}
@Override
public GrimoireOfTheDeadEffect copy() {
return new GrimoireOfTheDeadEffect(this);
}
}
class GrimoireOfTheDeadEffect2 extends ContinuousEffectImpl {
private UUID targetId;
public GrimoireOfTheDeadEffect2(UUID targetId) {
super(Duration.EndOfGame, Outcome.Neutral);
this.targetId = targetId;
staticText = "Becomes a black Zombie in addition to its other colors and types";
}
public GrimoireOfTheDeadEffect2(final GrimoireOfTheDeadEffect2 effect) {
super(effect);
this.targetId = effect.targetId;
}
@Override
public GrimoireOfTheDeadEffect2 copy() {
return new GrimoireOfTheDeadEffect2(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null) {
switch (layer) {
case ColorChangingEffects_5:
if (sublayer == SubLayer.NA) {
permanent.getColor().setBlack(true);
}
break;
case TypeChangingEffects_4:
if (sublayer == SubLayer.NA) {
permanent.getSubtype().add("Zombie");
}
break;
}
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.ColorChangingEffects_5 || layer == Layer.TypeChangingEffects_4;
}
}