Package mage.sets.innistrad

Source Code of mage.sets.innistrad.GrimoireOfTheDeadEffect2

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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package mage.sets.innistrad;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.DiscardTargetCost;
import mage.abilities.costs.common.RemoveCountersSourceCost;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInHand;

/**
*
* @author BetaSteward
*/
public class GrimoireOfTheDead extends CardImpl {

    public GrimoireOfTheDead(UUID ownerId) {
        super(ownerId, 226, "Grimoire of the Dead", Rarity.MYTHIC, new CardType[]{CardType.ARTIFACT}, "{4}");
        this.expansionSetCode = "ISD";
        this.supertype.add("Legendary");

        // {1}, {tap}, Discard a card: Put a study counter on Grimoire of the Dead.
        Ability ability1 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.STUDY.createInstance()), new ManaCostsImpl("{1}"));
        ability1.addCost(new TapSourceCost());
        ability1.addCost(new DiscardTargetCost(new TargetCardInHand()));
        this.addAbility(ability1);

        // {tap}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
        Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GrimoireOfTheDeadEffect(), new TapSourceCost());
        ability2.addCost(new RemoveCountersSourceCost(CounterType.STUDY.createInstance(3)));
        ability2.addCost(new SacrificeSourceCost());
        this.addAbility(ability2);

    }

    public GrimoireOfTheDead(final GrimoireOfTheDead card) {
        super(card);
    }

    @Override
    public GrimoireOfTheDead copy() {
        return new GrimoireOfTheDead(this);
    }
}

class GrimoireOfTheDeadEffect extends OneShotEffect {

    public GrimoireOfTheDeadEffect() {
        super(Outcome.PutCreatureInPlay);
        staticText = "Put all creature cards in all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types";
    }

    public GrimoireOfTheDeadEffect(final GrimoireOfTheDeadEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        for (Player player: game.getPlayers().values()) {
            for (Card card: player.getGraveyard().getCards(game)) {
                if (card.getCardType().contains(CardType.CREATURE)) {
                    card.putOntoBattlefield(game, Zone.GRAVEYARD, source.getSourceId(), source.getControllerId());
                    game.addEffect(new GrimoireOfTheDeadEffect2(card.getId()), source);
                }
            }
        }
        return true;
    }

    @Override
    public GrimoireOfTheDeadEffect copy() {
        return new GrimoireOfTheDeadEffect(this);
    }

}

class GrimoireOfTheDeadEffect2 extends ContinuousEffectImpl {

    private UUID targetId;

    public GrimoireOfTheDeadEffect2(UUID targetId) {
        super(Duration.EndOfGame, Outcome.Neutral);
        this.targetId = targetId;
        staticText = "Becomes a black Zombie in addition to its other colors and types";
    }

    public GrimoireOfTheDeadEffect2(final GrimoireOfTheDeadEffect2 effect) {
        super(effect);
        this.targetId = effect.targetId;
    }

    @Override
    public GrimoireOfTheDeadEffect2 copy() {
        return new GrimoireOfTheDeadEffect2(this);
    }

    @Override
    public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
        Permanent permanent = game.getPermanent(targetId);
        if (permanent != null) {
            switch (layer) {
                case ColorChangingEffects_5:
                    if (sublayer == SubLayer.NA) {
                        permanent.getColor().setBlack(true);
                    }
                    break;
                case TypeChangingEffects_4:
                    if (sublayer == SubLayer.NA) {
                        permanent.getSubtype().add("Zombie");
                    }
                    break;
            }
            return true;
        }
        return false;
    }

    @Override
    public boolean apply(Game game, Ability source) {
        return false;
    }

    @Override
    public boolean hasLayer(Layer layer) {
        return layer == Layer.ColorChangingEffects_5 || layer == Layer.TypeChangingEffects_4;
    }

}
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