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package mage.sets.innistrad;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.abilities.mana.ColorlessManaAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterBasicLandCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
import mage.target.common.TargetLandPermanent;
/**
*
* @author North
*/
public class GhostQuarter extends CardImpl {
public GhostQuarter(UUID ownerId) {
super(ownerId, 240, "Ghost Quarter", Rarity.UNCOMMON, new CardType[]{CardType.LAND}, "");
this.expansionSetCode = "ISD";
// {tap}: Add {1} to your mana pool.
this.addAbility(new ColorlessManaAbility());
// {tap}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DestroyTargetEffect(), new TapSourceCost());
ability.addCost(new SacrificeSourceCost());
ability.addTarget(new TargetLandPermanent());
ability.addEffect(new GhostQuarterEffect());
this.addAbility(ability);
}
public GhostQuarter(final GhostQuarter card) {
super(card);
}
@Override
public GhostQuarter copy() {
return new GhostQuarter(this);
}
}
class GhostQuarterEffect extends OneShotEffect {
public GhostQuarterEffect() {
super(Outcome.PutLandInPlay);
this.staticText = "Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library";
}
public GhostQuarterEffect(final GhostQuarterEffect effect) {
super(effect);
}
@Override
public GhostQuarterEffect copy() {
return new GhostQuarterEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = (Permanent) game.getPermanentOrLKIBattlefield(source.getFirstTarget()); // if indestructible effect should work also
if (permanent != null) {
Player player = game.getPlayer(permanent.getControllerId());
if (player.chooseUse(Outcome.PutLandInPlay, "Do you wish to search for a basic land, put it onto the battlefield and then shuffle your library?", game)) {
TargetCardInLibrary target = new TargetCardInLibrary(new FilterBasicLandCard());
if (player.searchLibrary(target, game)) {
Card card = player.getLibrary().getCard(target.getFirstTarget(), game);
if (card != null) {
player.putOntoBattlefieldWithInfo(card, game, Zone.LIBRARY, source.getSourceId());
}
}
player.shuffleLibrary(game);
}
return true;
}
return false;
}
}