Package mage.sets.innistrad

Source Code of mage.sets.innistrad.GhostQuarterEffect

/*
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package mage.sets.innistrad;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.abilities.mana.ColorlessManaAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterBasicLandCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
import mage.target.common.TargetLandPermanent;

/**
*
* @author North
*/
public class GhostQuarter extends CardImpl {

    public GhostQuarter(UUID ownerId) {
        super(ownerId, 240, "Ghost Quarter", Rarity.UNCOMMON, new CardType[]{CardType.LAND}, "");
        this.expansionSetCode = "ISD";

        // {tap}: Add {1} to your mana pool.
        this.addAbility(new ColorlessManaAbility());
        // {tap}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
        SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DestroyTargetEffect(), new TapSourceCost());
        ability.addCost(new SacrificeSourceCost());
        ability.addTarget(new TargetLandPermanent());
        ability.addEffect(new GhostQuarterEffect());
        this.addAbility(ability);
    }

    public GhostQuarter(final GhostQuarter card) {
        super(card);
    }

    @Override
    public GhostQuarter copy() {
        return new GhostQuarter(this);
    }
}

class GhostQuarterEffect extends OneShotEffect {

    public GhostQuarterEffect() {
        super(Outcome.PutLandInPlay);
        this.staticText = "Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library";
    }

    public GhostQuarterEffect(final GhostQuarterEffect effect) {
        super(effect);
    }

    @Override
    public GhostQuarterEffect copy() {
        return new GhostQuarterEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Permanent permanent = (Permanent) game.getPermanentOrLKIBattlefield(source.getFirstTarget()); // if indestructible effect should work also
        if (permanent != null) {
            Player player = game.getPlayer(permanent.getControllerId());
            if (player.chooseUse(Outcome.PutLandInPlay, "Do you wish to search for a basic land, put it onto the battlefield and then shuffle your library?", game)) {
                TargetCardInLibrary target = new TargetCardInLibrary(new FilterBasicLandCard());
                if (player.searchLibrary(target, game)) {
                    Card card = player.getLibrary().getCard(target.getFirstTarget(), game);
                    if (card != null)  {
                        player.putOntoBattlefieldWithInfo(card, game, Zone.LIBRARY, source.getSourceId());
                    }
                }
                player.shuffleLibrary(game);
            }
            return true;
        }
        return false;
    }
}
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