Package mage.sets.innistrad

Source Code of mage.sets.innistrad.GarrukRelentlessDamageEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.innistrad;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.LoyaltyAbility;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.TransformSourceEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.TransformAbility;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.WolfToken;
import mage.target.common.TargetCreaturePermanent;

import java.util.UUID;

/**
* @author nantuko
*/
public class GarrukRelentless extends CardImpl {

    public GarrukRelentless(UUID ownerId) {
        super(ownerId, 181, "Garruk Relentless", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{3}{G}");
        this.expansionSetCode = "ISD";
        this.subtype.add("Garruk");

        this.color.setGreen(true);

        this.canTransform = true;
        this.secondSideCard = new GarrukTheVeilCursed(ownerId);

        this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(3)), false));

        // When Garruk Relentless has two or fewer loyalty counters on him, transform him.
        this.addAbility(new TransformAbility());
        this.addAbility(new GarrukRelentlessTriggeredAbility());

        // 0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him
        LoyaltyAbility ability1 = new LoyaltyAbility(new GarrukRelentlessDamageEffect(), 0);
        ability1.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability1);

        // 0: Put a 2/2 green Wolf creature token onto the battlefield.
        LoyaltyAbility ability2 = new LoyaltyAbility(new CreateTokenEffect(new WolfToken()), 0);
        this.addAbility(ability2);
    }

    public GarrukRelentless(final GarrukRelentless card) {
        super(card);
    }

    @Override
    public GarrukRelentless copy() {
        return new GarrukRelentless(this);
    }
}

class GarrukRelentlessTriggeredAbility extends TriggeredAbilityImpl {

    public GarrukRelentlessTriggeredAbility() {
        super(Zone.BATTLEFIELD, new TransformSourceEffect(true), false);
    }

    public GarrukRelentlessTriggeredAbility(GarrukRelentlessTriggeredAbility ability) {
        super(ability);
    }

    @Override
    public GarrukRelentlessTriggeredAbility copy() {
        return new GarrukRelentlessTriggeredAbility(this);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event.getType() == GameEvent.EventType.DAMAGED_PLANESWALKER && event.getTargetId().equals(sourceId)) {
            Permanent permanent = game.getPermanent(sourceId);
            if (permanent != null && !permanent.isTransformed() && permanent.getCounters().getCount(CounterType.LOYALTY) <= 2) {
                return true;
            }
        }
        return false;
    }

    @Override
    public String getRule() {
        return "When Garruk Relentless has two or fewer loyalty counters on him, transform him.";
    }
}

class GarrukRelentlessDamageEffect extends OneShotEffect {

    public GarrukRelentlessDamageEffect() {
        super(Outcome.Damage);
        staticText = "Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him";
    }

    public GarrukRelentlessDamageEffect(GarrukRelentlessDamageEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
        if (permanent != null) {
            int damage = permanent.getPower().getValue();
            permanent.damage(3, source.getSourceId(), game, false, true);
            if (damage > 0) {
                Permanent garruk = game.getPermanent(source.getSourceId());
                if (garruk != null) {
                    garruk.damage(damage, permanent.getId(), game, false, true);
                }
            }
            return true;
        }
        return false;
    }

    @Override
    public GarrukRelentlessDamageEffect copy() {
        return new GarrukRelentlessDamageEffect(this);
    }

}
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