/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.innistrad;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.condition.common.MorbidCondition;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.filter.common.FilterBasicLandCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
/**
*
* @author North
*/
public class CaravanVigil extends CardImpl {
public CaravanVigil(UUID ownerId) {
super(ownerId, 173, "Caravan Vigil", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{G}");
this.expansionSetCode = "ISD";
this.color.setGreen(true);
// Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
// Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
this.getSpellAbility().addEffect(new CaravanVigilEffect());
}
public CaravanVigil(final CaravanVigil card) {
super(card);
}
@Override
public CaravanVigil copy() {
return new CaravanVigil(this);
}
}
class CaravanVigilEffect extends OneShotEffect {
public CaravanVigilEffect() {
super(Outcome.PutLandInPlay);
this.staticText = "Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.\n"
+ "Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn";
}
public CaravanVigilEffect(final CaravanVigilEffect effect) {
super(effect);
}
@Override
public CaravanVigilEffect copy() {
return new CaravanVigilEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
TargetCardInLibrary target = new TargetCardInLibrary(new FilterBasicLandCard());
if (player.searchLibrary(target, game)) {
Cards cards = new CardsImpl();
Card card = player.getLibrary().getCard(target.getFirstTarget(), game);
if (card != null) {
cards.add(card);
if (MorbidCondition.getInstance().apply(game, source)
&& player.chooseUse(Outcome.PutLandInPlay, "Do you wish to put the card onto the battlefield instead?", game)) {
card.putOntoBattlefield(game, Zone.HAND, source.getSourceId(), source.getControllerId());
} else {
card.moveToZone(Zone.HAND, source.getSourceId(), game, false);
}
}
player.revealCards("Caravan Vigil", cards, game);
player.shuffleLibrary(game);
return true;
}
player.shuffleLibrary(game);
}
return false;
}
}