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package mage.sets.innistrad;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
import mage.abilities.effects.common.continious.SetPowerToughnessSourceEffect;
import mage.cards.CardImpl;
import mage.constants.Duration;
import mage.filter.common.FilterCreatureCard;
import java.util.UUID;
/**
* @author nantuko
*/
public class BoneyardWurm extends CardImpl {
public BoneyardWurm(UUID ownerId) {
super(ownerId, 171, "Boneyard Wurm", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{G}");
this.expansionSetCode = "ISD";
this.subtype.add("Wurm");
this.color.setGreen(true);
// Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
DynamicValue value = new CardsInControllerGraveyardCount(new FilterCreatureCard());
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(value, Duration.EndOfGame)));
}
public BoneyardWurm(final BoneyardWurm card) {
super(card);
}
@Override
public BoneyardWurm copy() {
return new BoneyardWurm(this);
}
}