Package mage.sets.innistrad

Source Code of mage.sets.innistrad.ArmoredSkaabEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*
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*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.sets.innistrad;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.PutTopCardOfLibraryIntoGraveControllerEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.players.Player;

/**
*
* @author North
*/
public class ArmoredSkaab extends CardImpl {

    public ArmoredSkaab(UUID ownerId) {
        super(ownerId, 43, "Armored Skaab", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{U}");
        this.expansionSetCode = "ISD";
        this.subtype.add("Zombie");
        this.subtype.add("Warrior");

        this.color.setBlue(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(4);

        // When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new PutTopCardOfLibraryIntoGraveControllerEffect(4)));
    }

    public ArmoredSkaab(final ArmoredSkaab card) {
        super(card);
    }

    @Override
    public ArmoredSkaab copy() {
        return new ArmoredSkaab(this);
    }
}

class ArmoredSkaabEffect extends OneShotEffect {

    public ArmoredSkaabEffect() {
        super(Outcome.Discard);
        this.staticText = "put the top four cards of your library into your graveyard";
    }

    public ArmoredSkaabEffect(final ArmoredSkaabEffect effect) {
        super(effect);
    }

    @Override
    public ArmoredSkaabEffect copy() {
        return new ArmoredSkaabEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            int cardsCount = Math.min(4, player.getLibrary().size());
            for (int i = 0; i < cardsCount; i++) {
                Card card = player.getLibrary().removeFromTop(game);
                if (card != null) {
                    card.moveToZone(Zone.GRAVEYARD, source.getSourceId(), game, true);
                }
            }
            return true;
        }
        return false;
    }
}
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