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package mage.sets.innistrad;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.cards.CardImpl;
import mage.constants.*;
import mage.game.Game;
import java.util.UUID;
import mage.abilities.common.DiesAndDealtDamageThisTurnTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author Alvin
*/
public class AbattoirGhoul extends CardImpl {
public AbattoirGhoul(UUID ownerId) {
super(ownerId, 85, "Abattoir Ghoul", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{B}");
this.expansionSetCode = "ISD";
this.subtype.add("Zombie");
this.color.setBlack(true);
this.power = new MageInt(3);
this.toughness = new MageInt(2);
this.addAbility(FirstStrikeAbility.getInstance());
// Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
this.addAbility(new DiesAndDealtDamageThisTurnTriggeredAbility(new AbattoirGhoulEffect(), false));
}
public AbattoirGhoul(final AbattoirGhoul card) {
super(card);
}
@Override
public AbattoirGhoul copy() {
return new AbattoirGhoul(this);
}
}
class AbattoirGhoulEffect extends OneShotEffect {
public AbattoirGhoulEffect() {
super(Outcome.GainLife);
staticText = "you gain life equal to that creature's toughness";
}
public AbattoirGhoulEffect(final AbattoirGhoulEffect effect) {
super(effect);
}
@Override
public AbattoirGhoulEffect copy() {
return new AbattoirGhoulEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player you = game.getPlayer(source.getControllerId());
Card card = game.getCard(targetPointer.getFirst(game, source));
if (card != null) {
Permanent creature = (Permanent) game.getLastKnownInformation(card.getId(), Zone.BATTLEFIELD);
if (creature != null) {
int toughness = creature.getToughness().getValue();
if (you != null) {
you.gainLife(toughness, game);
return true;
}
}
}
return false;
}
}