Package mage.sets.innistrad

Source Code of mage.sets.innistrad.AbattoirGhoul

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*
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*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
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package mage.sets.innistrad;

import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.cards.CardImpl;
import mage.constants.*;
import mage.game.Game;
import java.util.UUID;
import mage.abilities.common.DiesAndDealtDamageThisTurnTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.game.permanent.Permanent;
import mage.players.Player;

/**
*
* @author Alvin
*/
public class AbattoirGhoul extends CardImpl {

    public AbattoirGhoul(UUID ownerId) {
        super(ownerId, 85, "Abattoir Ghoul", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{B}");
        this.expansionSetCode = "ISD";
        this.subtype.add("Zombie");

        this.color.setBlack(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(2);

        this.addAbility(FirstStrikeAbility.getInstance());

        // Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
        this.addAbility(new DiesAndDealtDamageThisTurnTriggeredAbility(new AbattoirGhoulEffect(), false));
    }

    public AbattoirGhoul(final AbattoirGhoul card) {
        super(card);
    }

    @Override
    public AbattoirGhoul copy() {
        return new AbattoirGhoul(this);
    }
}

class AbattoirGhoulEffect extends OneShotEffect {

    public AbattoirGhoulEffect() {
        super(Outcome.GainLife);
        staticText = "you gain life equal to that creature's toughness";
    }

    public AbattoirGhoulEffect(final AbattoirGhoulEffect effect) {
        super(effect);
    }

    @Override
    public AbattoirGhoulEffect copy() {
        return new AbattoirGhoulEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player you = game.getPlayer(source.getControllerId());
        Card card = game.getCard(targetPointer.getFirst(game, source));
        if (card != null) {
            Permanent creature = (Permanent) game.getLastKnownInformation(card.getId(), Zone.BATTLEFIELD);
            if (creature != null) {
                int toughness = creature.getToughness().getValue();
                if (you != null) {
                    you.gainLife(toughness, game);
                    return true;
                }
            }
        }
        return false;
    }
}
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