Package mage.sets.iceage

Source Code of mage.sets.iceage.NecropotenceEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.iceage;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.costs.common.PayLifeCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.abilities.effects.common.ReturnToHandTargetEffect;
import mage.abilities.effects.common.SkipDrawStepEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;

/**
*
* @author LevelX2
*/
public class Necropotence extends CardImpl {

    public Necropotence(UUID ownerId) {
        super(ownerId, 42, "Necropotence", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{B}{B}{B}");
        this.expansionSetCode = "ICE";

        this.color.setBlack(true);

        // Skip your draw step.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SkipDrawStepEffect()));       
        // Whenever you discard a card, exile that card from your graveyard.
        Effect effect = new ExileTargetEffect(null, "", Zone.GRAVEYARD);
        effect.setText("exile that card from your graveyard");
        this.addAbility(new NecropotenceTriggeredAbility(effect));
        // Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new NecropotenceEffect(), new PayLifeCost(1)));
       
    }

    public Necropotence(final Necropotence card) {
        super(card);
    }

    @Override
    public Necropotence copy() {
        return new Necropotence(this);
    }
}

class NecropotenceTriggeredAbility extends TriggeredAbilityImpl {
    NecropotenceTriggeredAbility(Effect effect) {
        super(Zone.BATTLEFIELD, effect , false);
    }

    NecropotenceTriggeredAbility(final NecropotenceTriggeredAbility ability) {
        super(ability);
    }

    @Override
    public NecropotenceTriggeredAbility copy() {
        return new NecropotenceTriggeredAbility(this);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
         if (GameEvent.EventType.DISCARDED_CARD.equals(event.getType()) && getControllerId().equals(event.getPlayerId())) {
             this.getEffects().get(0).setTargetPointer(new FixedTarget(event.getTargetId()));
             return true;
         }
        return false;
    }

    @Override
    public String getRule() {
        return "Whenever you discards a card, " + super.getRule();
    }
}

class NecropotenceEffect extends OneShotEffect {
   
    public NecropotenceEffect() {
        super(Outcome.Benefit);
        this.staticText = "Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step";
    }
   
    public NecropotenceEffect(final NecropotenceEffect effect) {
        super(effect);
    }
   
    @Override
    public NecropotenceEffect copy() {
        return new NecropotenceEffect(this);
    }
   
    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            if (controller.getLibrary().size() > 0) {
                Card card = controller.getLibrary().removeFromTop(game);
                card.setFaceDown(true);
                if (controller.moveCardToExileWithInfo(card, null, "", source.getSourceId(), game, Zone.LIBRARY)) {
                    Effect returnToHandeffect = new ReturnToHandTargetEffect();
                    returnToHandeffect.setText("put that face down card into your hand");
                    returnToHandeffect.setTargetPointer(new FixedTarget(card.getId()));
                    DelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(returnToHandeffect, TargetController.YOU);
                    delayedAbility.setSourceId(source.getSourceId());
                    delayedAbility.setControllerId(source.getControllerId());
                    game.addDelayedTriggeredAbility(delayedAbility);                   
                    return true;
                }
                return false;
            }
            return true;
        }
        return false;
    }
}
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