/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.heroesvsmonsters;
import java.util.LinkedHashSet;
import java.util.Set;
import java.util.UUID;
import mage.MageInt;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.common.ManaEffect;
import mage.abilities.mana.SimpleManaAbility;
import mage.cards.CardImpl;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author LevelX2
*/
public class OrcishLumberjack extends CardImpl {
private static final FilterControlledPermanent filter = new FilterControlledPermanent("a Forest");
static {
filter.add(new SubtypePredicate("Forest"));
}
public OrcishLumberjack(UUID ownerId) {
super(ownerId, 44, "Orcish Lumberjack", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{R}");
this.expansionSetCode = "DDL";
this.subtype.add("Orc");
this.color.setRed(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// {tap}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.
Ability ability = new SimpleManaAbility(Zone.BATTLEFIELD, new OrcishLumberjackManaEffect(), new TapSourceCost());
ability.addCost(new SacrificeTargetCost(new TargetControlledPermanent(filter)));
this.addAbility(ability);
}
public OrcishLumberjack(final OrcishLumberjack card) {
super(card);
}
@Override
public OrcishLumberjack copy() {
return new OrcishLumberjack(this);
}
}
class OrcishLumberjackManaEffect extends ManaEffect {
public OrcishLumberjackManaEffect() {
super();
this.staticText = "Add three mana in any combination of {R} and/or {G} to your mana pool";
}
public OrcishLumberjackManaEffect(final OrcishLumberjackManaEffect effect) {
super(effect);
}
@Override
public OrcishLumberjackManaEffect copy() {
return new OrcishLumberjackManaEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if(player != null){
Choice manaChoice = new ChoiceImpl();
Set<String> choices = new LinkedHashSet<>();
choices.add("Red");
choices.add("Green");
manaChoice.setChoices(choices);
manaChoice.setMessage("Select color of mana to add");
for(int i = 0; i < 3; i++){
Mana mana = new Mana();
while (!player.choose(Outcome.Benefit, manaChoice, game)) {
if (!player.isInGame()) {
return false;
}
}
switch (manaChoice.getChoice()) {
case "Green":
mana.addGreen();
break;
case "Red":
mana.addRed();
break;
}
player.getManaPool().addMana(mana, game, source);
}
return true;
}
return false;
}
}