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package mage.sets.gatecrash;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CipherEffect;
import mage.abilities.effects.common.ReturnFromExileEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author jeffwadsworth
*/
public class Voidwalk extends CardImpl {
public Voidwalk(UUID ownerId) {
super(ownerId, 55, "Voidwalk", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{3}{U}");
this.expansionSetCode = "GTC";
this.color.setBlue(true);
// Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
this.getSpellAbility().addEffect(new VoidwalkEffect());
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
// Cipher
this.getSpellAbility().addEffect(new CipherEffect());
}
public Voidwalk(final Voidwalk card) {
super(card);
}
@Override
public Voidwalk copy() {
return new Voidwalk(this);
}
}
class VoidwalkEffect extends OneShotEffect {
private static final String effectText = "Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step";
VoidwalkEffect() {
super(Outcome.Benefit);
staticText = effectText;
}
VoidwalkEffect(VoidwalkEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
if (getTargetPointer().getFirst(game, source) != null) {
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
Card card = game.getCard(getTargetPointer().getFirst(game, source));
if (permanent != null) {
if (permanent.moveToExile(source.getSourceId(), "Voidwalk", source.getSourceId(), game)) {
if (card != null) {
AtEndOfTurnDelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(new ReturnFromExileEffect(source.getSourceId(), Zone.BATTLEFIELD));
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(card.getOwnerId());
game.addDelayedTriggeredAbility(delayedAbility);
return true;
}
}
}
}
return false;
}
@Override
public VoidwalkEffect copy() {
return new VoidwalkEffect(this);
}
}