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package mage.sets.gatecrash;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.continious.BecomesCreatureTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityAllEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.permanent.token.Token;
import mage.target.common.TargetLandPermanent;
/**
*
* @author LevelX2
*/
public class SkarrgGuildmage extends CardImpl {
private static final FilterLandPermanent filter = new FilterLandPermanent("land you control");
static {
filter.add(new ControllerPredicate(TargetController.YOU));
}
public SkarrgGuildmage(UUID ownerId) {
super(ownerId, 196, "Skarrg Guildmage", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{R}{G}");
this.expansionSetCode = "GTC";
this.subtype.add("Human");
this.subtype.add("Shaman");
this.color.setRed(true);
this.color.setGreen(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// {R}{G}: Creatures you control gain trample until end of turn.
this.addAbility(new SimpleActivatedAbility(
Zone.BATTLEFIELD, new GainAbilityAllEffect(TrampleAbility.getInstance(), Duration.EndOfTurn, new FilterControlledCreaturePermanent(), "Creatures you control gain trample until end of turn"),
new ManaCostsImpl("{R}{G}")));
// {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesCreatureTargetEffect(new SkarrgGuildmageToken(), "land", Duration.EndOfTurn), new ManaCostsImpl("{1}{R}{G}") );
ability.addTarget(new TargetLandPermanent(filter));
this.addAbility(ability);
}
public SkarrgGuildmage(final SkarrgGuildmage card) {
super(card);
}
@Override
public SkarrgGuildmage copy() {
return new SkarrgGuildmage(this);
}
}
class SkarrgGuildmageToken extends Token {
public SkarrgGuildmageToken() {
super("", "4/4 Elemental creature");
this.cardType.add(CardType.CREATURE);
this.subtype.add("Elemental");
this.power = new MageInt(4);
this.toughness = new MageInt(4);
}
}