Package mage.sets.gatecrash

Source Code of mage.sets.gatecrash.SepulchralPrimordialEffect

/*
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package mage.sets.gatecrash;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.IntimidateAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.filter.FilterCard;
import mage.filter.common.FilterCreatureCard;
import mage.filter.predicate.other.OwnerIdPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetCardInOpponentsGraveyard;

/**
*
* @author LevelX2
*/
public class SepulchralPrimordial extends CardImpl {

    public SepulchralPrimordial(UUID ownerId) {
        super(ownerId, 75, "Sepulchral Primordial", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{5}{B}{B}");
        this.expansionSetCode = "GTC";
        this.subtype.add("Avatar");

        this.color.setBlack(true);
        this.power = new MageInt(5);
        this.toughness = new MageInt(4);

        //Vigilance
        this.addAbility(IntimidateAbility.getInstance());

        // When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one
        // target creature card from that player's graveyard onto the battlefield under your control.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new SepulchralPrimordialEffect(),false));
    }

    @Override
    public void adjustTargets(Ability ability, Game game) {
        if (ability instanceof EntersBattlefieldTriggeredAbility) {
            for(UUID opponentId : game.getOpponents(ability.getControllerId())) {
                Player opponent = game.getPlayer(opponentId);
                if (opponent != null) {
                    ability.getTargets().clear();
                    FilterCard filter = new FilterCreatureCard(new StringBuilder("creature card from ").append(opponent.getName()).append("'s graveyard").toString());
                    filter.add(new OwnerIdPredicate(opponentId));
                    TargetCardInOpponentsGraveyard target = new TargetCardInOpponentsGraveyard(0,1, filter);
                    ability.addTarget(target);
                }
            }
        }
    }

    public SepulchralPrimordial(final SepulchralPrimordial card) {
        super(card);
    }

    @Override
    public SepulchralPrimordial copy() {
        return new SepulchralPrimordial(this);
    }
}

class SepulchralPrimordialEffect extends OneShotEffect {

    public SepulchralPrimordialEffect() {
        super(Outcome.PutCreatureInPlay);
        this.staticText = "for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control";
    }

    public SepulchralPrimordialEffect(final SepulchralPrimordialEffect effect) {
        super(effect);
    }

    @Override
    public SepulchralPrimordialEffect copy() {
        return new SepulchralPrimordialEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        for (Target target: source.getTargets()) {
            if (target instanceof TargetCardInOpponentsGraveyard) {
                Card targetCard = game.getCard(target.getFirstTarget());
                if (player != null && targetCard != null) {
                    targetCard.putOntoBattlefield(game, Zone.GRAVEYARD, source.getSourceId(), source.getControllerId());
                }
            }
        }
        return true;
    }
}
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