Package mage.sets.gatecrash

Source Code of mage.sets.gatecrash.RealmwrightEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.gatecrash;

import java.util.List;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.mana.*;
import mage.cards.CardImpl;
import mage.choices.ChoiceImpl;
import mage.filter.common.FilterControlledLandPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;

/**
*
* @author jeffwadsworth
*/
public class Realmwright extends CardImpl {

    public Realmwright(UUID ownerId) {
        super(ownerId, 45, "Realmwright", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{U}");
        this.expansionSetCode = "GTC";
        this.subtype.add("Vedalken");
        this.subtype.add("Wizard");

        this.color.setBlue(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // As Realmwright enters the battlefield, choose a basic land type.
        this.addAbility(new AsEntersBattlefieldAbility(new RealmwrightEffect()));

        // Lands you control are the chosen type in addition to their other types.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new RealmwrightEffect2()));
    }

    public Realmwright(final Realmwright card) {
        super(card);
    }

    @Override
    public Realmwright copy() {
        return new Realmwright(this);
    }
}

class RealmwrightEffect extends OneShotEffect {

    public RealmwrightEffect() {
        super(Outcome.Neutral);
        this.staticText = "Choose a basic land type";
    }

    public RealmwrightEffect(final RealmwrightEffect effect) {
        super(effect);
    }

    @Override
    public RealmwrightEffect copy() {
        return new RealmwrightEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player you = game.getPlayer(source.getControllerId());
        if (you != null) {
            ChoiceImpl choices = new ChoiceImpl(true);
            choices.setMessage("Choose basic land type");
            choices.isRequired();
            choices.getChoices().add("Forest");
            choices.getChoices().add("Plains");
            choices.getChoices().add("Mountain");
            choices.getChoices().add("Island");
            choices.getChoices().add("Swamp");
            if (you.choose(Outcome.Neutral, choices, game)) {
                game.informPlayers(new StringBuilder("Realmwright: ").append(" Chosen basic land type is ").append(choices.getChoice()).toString());
                game.getState().setValue(source.getSourceId().toString() + "_Realmwright", choices.getChoice());
                return true;
            }
        }
        return false;
    }
}

class RealmwrightEffect2 extends ContinuousEffectImpl {

    public RealmwrightEffect2() {
        super(Duration.WhileOnBattlefield, Outcome.Neutral);
        staticText = "Lands you control are the chosen type in addition to their other types";
    }

    public RealmwrightEffect2(final RealmwrightEffect2 effect) {
        super(effect);
    }

    @Override
    public RealmwrightEffect2 copy() {
        return new RealmwrightEffect2(this);
    }

    @Override
    public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
        Player you = game.getPlayer(source.getControllerId());
        List<Permanent> lands = game.getBattlefield().getAllActivePermanents(new FilterControlledLandPermanent(), source.getControllerId(), game);
        String choice = (String) game.getState().getValue(source.getSourceId().toString() + "_Realmwright");
        if (you != null && choice != null) {
            for (Permanent land : lands) {
                if (land != null) {
                    switch (layer) {
                        case TypeChangingEffects_4:
                            if (sublayer == SubLayer.NA && !land.getSubtype().contains(choice)) {
                                land.getSubtype().add(choice);
                            }
                            break;
                        case AbilityAddingRemovingEffects_6:
                            if (sublayer == SubLayer.NA) {
                                boolean addAbility = true;
                                if (choice.equals("Forest")) {
                                    for (Ability existingAbility : land.getAbilities()) {
                                        if (existingAbility instanceof GreenManaAbility) {
                                            addAbility = false;
                                            break;
                                        }
                                    }
                                    if (addAbility) {
                                        land.addAbility(new GreenManaAbility(), source.getSourceId(), game);
                                    }
                                }
                                if (choice.equals("Plains")) {
                                    for (Ability existingAbility : land.getAbilities()) {
                                        if (existingAbility instanceof WhiteManaAbility) {
                                            addAbility = false;
                                            break;
                                        }
                                    }
                                    if (addAbility) {
                                        land.addAbility(new WhiteManaAbility(), source.getSourceId(), game);
                                    }
                                }
                                if (choice.equals("Mountain")) {
                                    for (Ability existingAbility : land.getAbilities()) {
                                        if (existingAbility instanceof RedManaAbility) {
                                            addAbility = false;
                                            break;
                                        }
                                    }
                                    if (addAbility) {
                                        land.addAbility(new RedManaAbility(), source.getSourceId(), game);
                                    }
                                }
                                if (choice.equals("Island")) {
                                    for (Ability existingAbility : land.getAbilities()) {
                                        if (existingAbility instanceof BlueManaAbility) {
                                            addAbility = false;
                                            break;
                                        }
                                    }
                                    if (addAbility) {
                                        land.addAbility(new BlueManaAbility(), source.getSourceId(), game);
                                    }
                                }
                                if (choice.equals("Swamp")) {
                                    for (Ability existingAbility : land.getAbilities()) {
                                        if (existingAbility instanceof BlackManaAbility) {
                                            addAbility = false;
                                            break;
                                        }
                                    }
                                    if (addAbility) {
                                        land.addAbility(new BlackManaAbility(), source.getSourceId(), game);
                                    }
                                }
                            }
                            break;
                    }
                }
            }
            return true;
        }
        return false;
    }

    @Override
    public boolean apply(Game game, Ability source) {
        return false;
    }

    @Override
    public boolean hasLayer(Layer layer) {
        return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.TypeChangingEffects_4;
    }
}
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