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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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package mage.sets.gatecrash;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.DealsDamageToAPlayerTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.AsThoughEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.AsThoughEffectType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.ExileZone;
import mage.game.Game;
import mage.players.Player;
import mage.util.CardUtil;
/**
* FAQ
*
* The card is exiled face up. All players may look at it.
* Playing a card exiled with Nightveil Specter follows all the normal rules for
* playing that card. You must pay its costs, and you must follow all timing
* restrictions, for example.
*
* Nightveil Specter's last ability applies to cards exiled with that specific
* Nightveil Specter, not any other creature named Nightveil Specter. You should
* keep cards exiled by different Nightveil Specters separate.
*
* @author LevelX2
*/
public class NightveilSpecter extends CardImpl {
public NightveilSpecter(UUID ownerId) {
super(ownerId, 222, "Nightveil Specter", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{U/B}{U/B}{U/B}");
this.expansionSetCode = "GTC";
this.subtype.add("Specter");
this.color.setBlue(true);
this.color.setBlack(true);
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library.
this.addAbility(new DealsDamageToAPlayerTriggeredAbility(new NightveilSpecterExileEffect(),false, true));
// You may play cards exiled with Nightveil Specter.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new NightveilSpecterEffect()));
}
public NightveilSpecter(final NightveilSpecter card) {
super(card);
}
@Override
public NightveilSpecter copy() {
return new NightveilSpecter(this);
}
}
class NightveilSpecterExileEffect extends OneShotEffect {
public NightveilSpecterExileEffect() {
super(Outcome.Discard);
staticText = "that player exiles the top card of his or her library";
}
public NightveilSpecterExileEffect(final NightveilSpecterExileEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player != null) {
Card card = player.getLibrary().removeFromTop(game);
MageObject sourceObject = game.getObject(source.getSourceId());
if (card != null && sourceObject != null) {
player.moveCardToExileWithInfo(card, CardUtil.getCardExileZoneId(game, source), sourceObject.getLogName(), source.getSourceId(), game, Zone.LIBRARY);
return true;
}
}
return false;
}
@Override
public NightveilSpecterExileEffect copy() {
return new NightveilSpecterExileEffect(this);
}
}
class NightveilSpecterEffect extends AsThoughEffectImpl {
public NightveilSpecterEffect() {
super(AsThoughEffectType.CAST_FROM_NON_HAND_ZONE, Duration.EndOfGame, Outcome.Benefit);
staticText = "You may play cards exiled with {this}";
}
public NightveilSpecterEffect(final NightveilSpecterEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public NightveilSpecterEffect copy() {
return new NightveilSpecterEffect(this);
}
@Override
public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) {
Card card = game.getCard(objectId);
if (affectedControllerId.equals(source.getControllerId()) && card != null && game.getState().getZone(card.getId()) == Zone.EXILED) {
ExileZone zone = game.getExile().getExileZone(CardUtil.getCardExileZoneId(game, source));
return zone != null && zone.contains(card.getId());
}
return false;
}
}