Package mage.sets.gatecrash

Source Code of mage.sets.gatecrash.FoundryChampion

/*
/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.sets.gatecrash;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.cards.CardImpl;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.target.common.TargetCreatureOrPlayer;

/**
*
* @author Plopman
*/
public class FoundryChampion extends CardImpl {

    public FoundryChampion(UUID ownerId) {
        super(ownerId, 165, "Foundry Champion", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{4}{R}{W}");
        this.expansionSetCode = "GTC";
        this.subtype.add("Elemental");
        this.subtype.add("Soldier");

        this.color.setRed(true);
        this.color.setWhite(true);
       
        this.power = new MageInt(4);
        this.toughness = new MageInt(4);

        //When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control.
        Ability ability = new EntersBattlefieldTriggeredAbility(new DamageTargetEffect(new PermanentsOnBattlefieldCount(new FilterControlledCreaturePermanent())));
        ability.addTarget(new TargetCreatureOrPlayer());
        this.addAbility(ability);
       
        //{R}: Foundry Champion gets +1/+0 until end of turn.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 0, Duration.EndOfTurn), new ManaCostsImpl("{R}")));
       
        //{W}: Foundry Champion gets +0/+1 until end of turn.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(0, 1, Duration.EndOfTurn), new ManaCostsImpl("{W}")));
    }

    public FoundryChampion(final FoundryChampion card) {
        super(card);
    }

    @Override
    public FoundryChampion copy() {
        return new FoundryChampion(this);
    }
}

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