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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.gatecrash;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.cards.CardImpl;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.target.common.TargetCreatureOrPlayer;
/**
*
* @author Plopman
*/
public class FoundryChampion extends CardImpl {
public FoundryChampion(UUID ownerId) {
super(ownerId, 165, "Foundry Champion", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{4}{R}{W}");
this.expansionSetCode = "GTC";
this.subtype.add("Elemental");
this.subtype.add("Soldier");
this.color.setRed(true);
this.color.setWhite(true);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
//When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control.
Ability ability = new EntersBattlefieldTriggeredAbility(new DamageTargetEffect(new PermanentsOnBattlefieldCount(new FilterControlledCreaturePermanent())));
ability.addTarget(new TargetCreatureOrPlayer());
this.addAbility(ability);
//{R}: Foundry Champion gets +1/+0 until end of turn.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 0, Duration.EndOfTurn), new ManaCostsImpl("{R}")));
//{W}: Foundry Champion gets +0/+1 until end of turn.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(0, 1, Duration.EndOfTurn), new ManaCostsImpl("{W}")));
}
public FoundryChampion(final FoundryChampion card) {
super(card);
}
@Override
public FoundryChampion copy() {
return new FoundryChampion(this);
}
}