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package mage.sets.gatecrash;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.common.SpellCastControllerTriggeredAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.SetPowerToughnessSourceEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.*;
import mage.game.Game;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author Plopman
*/
public class ConsumingAberration extends CardImpl {
public ConsumingAberration(UUID ownerId) {
super(ownerId, 152, "Consuming Aberration", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{U}{B}");
this.expansionSetCode = "GTC";
this.subtype.add("horror");
this.color.setBlack(true);
this.color.setBlue(true);
this.power = new MageInt(0);
this.toughness = new MageInt(0);
//Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new CardsInOpponentsGraveyardsCount(), Duration.EndOfGame)));
//Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
this.addAbility(new SpellCastControllerTriggeredAbility(new ConsumingAberrationEffect(), false));
}
public ConsumingAberration(final ConsumingAberration card) {
super(card);
}
@Override
public ConsumingAberration copy() {
return new ConsumingAberration(this);
}
}
class ConsumingAberrationEffect extends OneShotEffect {
public ConsumingAberrationEffect() {
super(Outcome.PutCardInPlay);
this.staticText = "each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard";
}
public ConsumingAberrationEffect(final ConsumingAberrationEffect effect) {
super(effect);
}
@Override
public ConsumingAberrationEffect copy() {
return new ConsumingAberrationEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
for (UUID opponentId : game.getOpponents(source.getControllerId())) {
Player player = game.getPlayer(opponentId);
if (player == null) {
continue;
}
Cards cards = new CardsImpl();
while(player.getLibrary().size() > 0){
Card card = player.getLibrary().removeFromTop(game);
if (card != null) {
cards.add(card);
if(card.getCardType().contains(CardType.LAND)){
break;
}
}
}
player.revealCards("Consuming Aberrtion", cards, game);
for(Card card : cards.getCards(game)){
if(card != null){
card.moveToZone(Zone.GRAVEYARD, source.getSourceId(), game, false);
}
}
}
return true;
}
}
class CardsInOpponentsGraveyardsCount implements DynamicValue {
public CardsInOpponentsGraveyardsCount(){
super();
}
public CardsInOpponentsGraveyardsCount(DynamicValue count){
super();
}
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
int amount = 0;
for (UUID playerUUID : game.getOpponents(sourceAbility.getControllerId())) {
Player player = game.getPlayer(playerUUID);
if (player != null) {
amount += player.getGraveyard().size();
}
}
return amount;
}
@Override
public DynamicValue copy() {
return new CardsInOpponentsGraveyardsCount(this);
}
@Override
public String toString() {
return "1";
}
@Override
public String getMessage() {
return "cards in your opponents' graveyards";
}
}