Package mage.sets.gatecrash

Source Code of mage.sets.gatecrash.CardsInOpponentsGraveyardsCount

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.gatecrash;

import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.common.SpellCastControllerTriggeredAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.SetPowerToughnessSourceEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.*;
import mage.game.Game;
import mage.players.Player;

import java.util.UUID;

/**
*
* @author Plopman
*/
public class ConsumingAberration extends CardImpl {

    public ConsumingAberration(UUID ownerId) {
        super(ownerId, 152, "Consuming Aberration", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{U}{B}");
        this.expansionSetCode = "GTC";
       
        this.subtype.add("horror");

        this.color.setBlack(true);
        this.color.setBlue(true);
       
        this.power = new MageInt(0);
        this.toughness = new MageInt(0);

        //Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
        this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new CardsInOpponentsGraveyardsCount(), Duration.EndOfGame)));
        //Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
        this.addAbility(new SpellCastControllerTriggeredAbility(new ConsumingAberrationEffect(), false));
    }

    public ConsumingAberration(final ConsumingAberration card) {
        super(card);
    }

    @Override
    public ConsumingAberration copy() {
        return new ConsumingAberration(this);
    }
}


class ConsumingAberrationEffect extends OneShotEffect {

    public ConsumingAberrationEffect() {
        super(Outcome.PutCardInPlay);
        this.staticText = "each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard";
    }

    public ConsumingAberrationEffect(final ConsumingAberrationEffect effect) {
        super(effect);
    }

    @Override
    public ConsumingAberrationEffect copy() {
        return new ConsumingAberrationEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        for (UUID opponentId : game.getOpponents(source.getControllerId())) {
            Player player = game.getPlayer(opponentId);
            if (player == null) {
                continue;
            }

            Cards cards = new CardsImpl();
            while(player.getLibrary().size() > 0){
                Card card = player.getLibrary().removeFromTop(game);
                if (card != null) {
                    cards.add(card);
                    if(card.getCardType().contains(CardType.LAND)){
                        break;
                    }
                }
            }
            player.revealCards("Consuming Aberrtion", cards, game);
            for(Card card : cards.getCards(game)){
                if(card != null){
                    card.moveToZone(Zone.GRAVEYARD, source.getSourceId(), game, false);
                }
            }
        }
        return true;
    }
}


class CardsInOpponentsGraveyardsCount implements DynamicValue {

    public CardsInOpponentsGraveyardsCount(){
        super();
    }
    public CardsInOpponentsGraveyardsCount(DynamicValue count){
        super();
    }
    @Override
    public int calculate(Game game, Ability sourceAbility, Effect effect) {
        int amount = 0;
        for (UUID playerUUID : game.getOpponents(sourceAbility.getControllerId())) {
            Player player = game.getPlayer(playerUUID);
            if (player != null) {
                amount += player.getGraveyard().size();
            }
        }
        return amount;
    }

    @Override
    public DynamicValue copy() {
        return new CardsInOpponentsGraveyardsCount(this);
    }

    @Override
    public String toString() {
        return "1";
    }

    @Override
    public String getMessage() {
        return "cards in your opponents' graveyards";
    }
}
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