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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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package mage.sets.gatecrash;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.constants.AsThoughEffectType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.AsThoughEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnToHandTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.filter.FilterCard;
import mage.game.ExileZone;
import mage.game.Game;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetCard;
import mage.target.common.TargetCardInHand;
import mage.util.CardUtil;
/**
* Gatecrash FAQ (01.2013)
*
* If Bane Alley Broker's first ability resolves when you have no cards in your hand,
* you'll draw a card and then exile it. You won't have the opportunity to cast that
* card (or do anything else with it) before exiling it.
*
* Due to a recent rules change, once you are allowed to look at a face-down card in
* exile, you are allowed to look at that card as long as it's exiled. If you no longer
* control Bane Alley Broker when its last ability resolves, you can continue to look
* at the relevant cards in exile to choose one to return.
*
* Bane Alley Broker's second and third abilities apply to cards exiled with that
* specific Bane Alley Broker, not any other creature named Bane Alley Broker.
* You should keep cards exiled by different Bane Alley Brokers separate.
*
* If Bane Alley Broker leaves the battlefield, the cards exiled with it will be
* exiled indefinitely. If it later returns to the battlefield, it will be a new
* object with no connection to the cards exiled with it in its previous existence.
* You won't be able to use the "new" Bane Alley Broker to return cards exiled with
* the "old" one.
*
* Even if not all players can look at the exiled cards, each card's owner is still
* known. It is advisable to keep cards owned by different players in distinct piles
* in case another player gains control of Bane Alley Broker and exiles one or more
* cards with it.
*
* @author LevelX2
*/
public class BaneAlleyBroker extends CardImpl {
public BaneAlleyBroker(UUID ownerId) {
super(ownerId, 145, "Bane Alley Broker", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{U}{B}");
this.expansionSetCode = "GTC";
this.subtype.add("Human");
this.subtype.add("Rogue");
this.color.setBlue(true);
this.color.setBlack(true);
this.power = new MageInt(0);
this.toughness = new MageInt(3);
// {tap}: Draw a card, then exile a card from your hand face down.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BaneAlleyBrokerDrawExileEffect(), new TapSourceCost()));
// You may look at cards exiled with Bane Alley Broker.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new BaneAlleyBrokerLookAtCardEffect()));
// {U}{B}, {tap}: Return a card exiled with Bane Alley Broker to its owner's hand.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ReturnToHandTargetEffect(), new ManaCostsImpl("{U}{B}"));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetCardInBaneAlleyBrokerExile(this.getId()));
this.addAbility(ability);
}
public BaneAlleyBroker(final BaneAlleyBroker card) {
super(card);
}
@Override
public BaneAlleyBroker copy() {
return new BaneAlleyBroker(this);
}
}
class BaneAlleyBrokerDrawExileEffect extends OneShotEffect {
public BaneAlleyBrokerDrawExileEffect() {
super(Outcome.DrawCard);
staticText = "Draw a card, then exile a card from your hand face down";
}
public BaneAlleyBrokerDrawExileEffect(final BaneAlleyBrokerDrawExileEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
player.drawCards(1, game);
Target target = new TargetCardInHand(new FilterCard("card to exile"));
if (player.chooseTarget(outcome, target, source, game)) {
Card card = game.getCard(target.getFirstTarget());
MageObject sourceObject = game.getObject(source.getSourceId());
if (card != null && sourceObject != null) {
card.setFaceDown(true);
return card.moveToExile(CardUtil.getCardExileZoneId(game, source), new StringBuilder(sourceObject.getLogName()).toString(), source.getSourceId(), game);
}
}
}
return false;
}
@Override
public BaneAlleyBrokerDrawExileEffect copy() {
return new BaneAlleyBrokerDrawExileEffect(this);
}
}
class TargetCardInBaneAlleyBrokerExile extends TargetCard {
public TargetCardInBaneAlleyBrokerExile(UUID CardId) {
super(1, 1, Zone.EXILED, new FilterCard("card exiled with Bane Alley Broker"));
}
public TargetCardInBaneAlleyBrokerExile(final TargetCardInBaneAlleyBrokerExile target) {
super(target);
}
@Override
public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
Set<UUID> possibleTargets = new HashSet<>();
Card sourceCard = game.getCard(sourceId);
if (sourceCard != null) {
UUID exileId = CardUtil.getCardExileZoneId(game, sourceId);
ExileZone exile = game.getExile().getExileZone(exileId);
if (exile != null && exile.size() > 0) {
possibleTargets.addAll(exile);
}
}
return possibleTargets;
}
@Override
public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
Card sourceCard = game.getCard(sourceId);
if (sourceCard != null) {
UUID exileId = CardUtil.getCardExileZoneId(game, sourceId);
ExileZone exile = game.getExile().getExileZone(exileId);
if (exile != null && exile.size() > 0) {
return true;
}
}
return false;
}
@Override
public boolean canTarget(UUID id, Ability source, Game game) {
Card card = game.getCard(id);
if (card != null && game.getState().getZone(card.getId()) == Zone.EXILED) {
ExileZone exile = null;
Card sourceCard = game.getCard(source.getSourceId());
if (sourceCard != null) {
UUID exileId = CardUtil.getCardExileZoneId(game, source);
exile = game.getExile().getExileZone(exileId);
}
if (exile != null && exile.contains(id)) {
return filter.match(card, source.getControllerId(), game);
}
}
return false;
}
@Override
public TargetCardInBaneAlleyBrokerExile copy() {
return new TargetCardInBaneAlleyBrokerExile(this);
}
}
class BaneAlleyBrokerLookAtCardEffect extends AsThoughEffectImpl {
public BaneAlleyBrokerLookAtCardEffect() {
super(AsThoughEffectType.REVEAL_FACE_DOWN, Duration.EndOfGame, Outcome.Benefit);
staticText = "You may look at cards exiled with {this}";
}
public BaneAlleyBrokerLookAtCardEffect(final BaneAlleyBrokerLookAtCardEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public BaneAlleyBrokerLookAtCardEffect copy() {
return new BaneAlleyBrokerLookAtCardEffect(this);
}
@Override
public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) {
if (affectedControllerId.equals(source.getControllerId())) {
Card card = game.getCard(objectId);
if (card != null) {
MageObject sourceObject = game.getObject(source.getSourceId());
if (sourceObject == null) {
return false;
}
UUID exileId = CardUtil.getCardExileZoneId(game, source);
ExileZone exile = game.getExile().getExileZone(exileId);
if (exile != null && exile.contains(objectId)) {
Cards cards = new CardsImpl(card);
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
controller.lookAtCards("Exiled with " + sourceObject.getLogName(), cards, game);
}
}
}
}
return false;
}
}