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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.gatecrash;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.counters.Counter;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author LevelX2
*/
public class AssembleTheLegion extends CardImpl {
public AssembleTheLegion(UUID ownerId) {
super(ownerId, 142, "Assemble the Legion", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{R}{W}");
this.expansionSetCode = "GTC";
this.color.setRed(true);
this.color.setWhite(true);
// At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new AssembleTheLegionEffect(), TargetController.YOU, false));
}
public AssembleTheLegion(final AssembleTheLegion card) {
super(card);
}
@Override
public AssembleTheLegion copy() {
return new AssembleTheLegion(this);
}
}
class AssembleTheLegionEffect extends OneShotEffect {
private static final String MUSTER_COUNTER_NAME = "Muster";
public AssembleTheLegionEffect() {
super(Outcome.Copy);
this.staticText = "put a muster counter on {this}. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on {this}";
}
public AssembleTheLegionEffect(final AssembleTheLegionEffect effect) {
super(effect);
}
@Override
public AssembleTheLegionEffect copy() {
return new AssembleTheLegionEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
/* 1/24/2013: If Assemble the Legion isn’t on the battlefield when its ability resolves,
* use the number of muster counters it had when it was last on the battlefield to
* determine how many Soldier tokens to put onto the battlefield.
*/
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
int amountCounters = 0;
if (sourcePermanent == null) {
Permanent lki = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD);
if (lki != null) {
amountCounters = lki.getCounters().getCount(MUSTER_COUNTER_NAME);
}
} else {
new AddCountersSourceEffect(new Counter(MUSTER_COUNTER_NAME),false).apply(game, source);
amountCounters = sourcePermanent.getCounters().getCount(MUSTER_COUNTER_NAME);
}
if (amountCounters > 0) {
return new CreateTokenEffect(new SoldierToken(), amountCounters).apply(game, source);
}
return false;
}
}