Package mage.sets.gatecrash

Source Code of mage.sets.gatecrash.AssembleTheLegion

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package mage.sets.gatecrash;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.counters.Counter;
import mage.game.Game;
import mage.game.permanent.Permanent;

/**
*
* @author LevelX2
*/
public class AssembleTheLegion extends CardImpl {

    public AssembleTheLegion(UUID ownerId) {
       super(ownerId, 142, "Assemble the Legion", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{R}{W}");
       this.expansionSetCode = "GTC";

       this.color.setRed(true);
       this.color.setWhite(true);

       // At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
       this.addAbility(new BeginningOfUpkeepTriggeredAbility(new AssembleTheLegionEffect(), TargetController.YOU, false));
    }

    public AssembleTheLegion(final AssembleTheLegion card) {
       super(card);
    }

    @Override
    public AssembleTheLegion copy() {
       return new AssembleTheLegion(this);
    }
}

class AssembleTheLegionEffect extends OneShotEffect {
    private static final String MUSTER_COUNTER_NAME = "Muster";

    public AssembleTheLegionEffect() {
       super(Outcome.Copy);
       this.staticText = "put a muster counter on {this}. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on {this}";
    }

    public AssembleTheLegionEffect(final AssembleTheLegionEffect effect) {
       super(effect);
    }

    @Override
    public AssembleTheLegionEffect copy() {
       return new AssembleTheLegionEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
       /* 1/24/2013: If Assemble the Legion isn’t on the battlefield when its ability resolves,
        * use the number of muster counters it had when it was last on the battlefield to
        * determine how many Soldier tokens to put onto the battlefield.
        */

       Permanent sourcePermanent = game.getPermanent(source.getSourceId());
       int amountCounters = 0;
       if (sourcePermanent == null) {
           Permanent lki = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD);
           if (lki != null) {
               amountCounters = lki.getCounters().getCount(MUSTER_COUNTER_NAME);
           }
       } else {
           new AddCountersSourceEffect(new Counter(MUSTER_COUNTER_NAME),false).apply(game, source);
           amountCounters = sourcePermanent.getCounters().getCount(MUSTER_COUNTER_NAME);
          
       }
       if (amountCounters > 0) {
           return new CreateTokenEffect(new SoldierToken(), amountCounters).apply(game, source);
       }
       return false;
    }
}
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