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package mage.sets.gatecrash;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.PreventionEffectImpl;
import mage.cards.CardImpl;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.DamageEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
/**
*
* @author LevelX2
*/
public class ArmoredTransport extends CardImpl {
public ArmoredTransport(UUID ownerId) {
super(ownerId, 226, "Armored Transport", Rarity.COMMON, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{3}");
this.expansionSetCode = "GTC";
this.subtype.add("Construct");
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ArmoredTransportPreventCombatDamageSourceEffect(Duration.WhileOnBattlefield)));
}
public ArmoredTransport(final ArmoredTransport card) {
super(card);
}
@Override
public ArmoredTransport copy() {
return new ArmoredTransport(this);
}
}
class ArmoredTransportPreventCombatDamageSourceEffect extends PreventionEffectImpl {
public ArmoredTransportPreventCombatDamageSourceEffect(Duration duration) {
super(duration);
staticText = "Prevent all combat damage that would be dealt to {this} by creatures blocking it" + duration.toString();
}
public ArmoredTransportPreventCombatDamageSourceEffect(final ArmoredTransportPreventCombatDamageSourceEffect effect) {
super(effect);
}
@Override
public ArmoredTransportPreventCombatDamageSourceEffect copy() {
return new ArmoredTransportPreventCombatDamageSourceEffect(this);
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (super.applies(event, source, game)) {
DamageEvent damageEvent = (DamageEvent) event;
if (event.getTargetId().equals(source.getSourceId()) && damageEvent.isCombatDamage()) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (sourcePermanent != null && sourcePermanent.isAttacking()) {
return true;
}
}
}
return false;
}
}