Package mage.sets.futuresight

Source Code of mage.sets.futuresight.VenserShaperSavantEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.futuresight;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FlashAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.stack.Spell;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetSpellOrPermanent;

/**
*
* @author LevelX2
*/
public class VenserShaperSavant extends CardImpl {

    public VenserShaperSavant(UUID ownerId) {
        super(ownerId, 46, "Venser, Shaper Savant", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{U}{U}");
        this.expansionSetCode = "FUT";
        this.supertype.add("Legendary");
        this.subtype.add("Human");
        this.subtype.add("Wizard");

        this.color.setBlue(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Flash
        this.addAbility(FlashAbility.getInstance());
        // When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
        Ability ability = new EntersBattlefieldTriggeredAbility(new VenserShaperSavantEffect(), false);
        Target target = new TargetSpellOrPermanent();
        ability.addTarget(target);
        this.addAbility(ability);
    }

    public VenserShaperSavant(final VenserShaperSavant card) {
        super(card);
    }

    @Override
    public VenserShaperSavant copy() {
        return new VenserShaperSavant(this);
    }
}

class VenserShaperSavantEffect extends OneShotEffect {

    public VenserShaperSavantEffect() {
        super(Outcome.ReturnToHand);
        this.staticText = "return target spell or permanent to its owner's hand";
    }

    public VenserShaperSavantEffect(final VenserShaperSavantEffect effect) {
        super(effect);
    }

    @Override
    public VenserShaperSavantEffect copy() {
        return new VenserShaperSavantEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            Permanent permanent = game.getPermanent(this.getTargetPointer().getFirst(game, source));
            if (permanent != null) {
                return controller.moveCardToHandWithInfo(permanent, source.getSourceId(), game, Zone.BATTLEFIELD);
            }

            /**
             * 01.05.2007   If a spell is returned to its owner's hand, it's removed from
             * the stack and thus will not resolve. The spell isn't countered; it just no longer exists.
             * 01.05.2007   If a copy of a spell is returned to its owner's hand, it's moved there,
             * then it will cease to exist as a state-based action.
             * 01.05.2007   If Venser's enters-the-battlefield ability targets a spell cast with flashback,
             * that spell will be exiled instead of returning to its owner's hand.
             */

            Spell spell = game.getStack().getSpell(this.getTargetPointer().getFirst(game, source));
            if (spell != null) {
                Card card = null;
                if (!spell.isCopy()) {
                    card = spell.getCard();
                }
                game.getStack().remove(spell);
                if (card != null) {
                    controller.moveCardToHandWithInfo(card, source.getSourceId(), game, Zone.STACK);
                }
                return true;
            }

        }
        return false;
    }
}
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