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package mage.sets.futuresight;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.abilityword.GrandeurAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author emerald000
*/
public class TaroxBladewing extends CardImpl {
public TaroxBladewing(UUID ownerId) {
super(ownerId, 123, "Tarox Bladewing", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{R}{R}{R}");
this.expansionSetCode = "FUT";
this.supertype.add("Legendary");
this.subtype.add("Dragon");
this.color.setRed(true);
this.power = new MageInt(4);
this.toughness = new MageInt(3);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Haste
this.addAbility(HasteAbility.getInstance());
// Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
this.addAbility(new GrandeurAbility(new TaroxBladewingEffect(), "Tarox Bladewing"));
}
public TaroxBladewing(final TaroxBladewing card) {
super(card);
}
@Override
public TaroxBladewing copy() {
return new TaroxBladewing(this);
}
}
class TaroxBladewingEffect extends ContinuousEffectImpl {
TaroxBladewingEffect() {
super(Duration.EndOfTurn, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
staticText = "{this} gets +X/+X until end of turn, where X is its power";
}
TaroxBladewingEffect(final TaroxBladewingEffect effect) {
super(effect);
}
@Override
public TaroxBladewingEffect copy() {
return new TaroxBladewingEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
int power = permanent.getPower().getValue();
permanent.addPower(power);
permanent.addToughness(power);
return true;
}
return false;
}
}