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package mage.sets.futuresight;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.BoostEquippedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.Filter;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.PowerPredicate;
import mage.filter.predicate.mageobject.ToughnessPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class SwordOfTheMeek extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("a 1/1 creature");
static {
filter.add(new PowerPredicate(Filter.ComparisonType.Equal, 1));
filter.add(new ToughnessPredicate(Filter.ComparisonType.Equal, 1));
}
public SwordOfTheMeek(UUID ownerId) {
super(ownerId, 165, "Sword of the Meek", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{2}");
this.expansionSetCode = "FUT";
this.subtype.add("Equipment");
// Equipped creature gets +1/+2.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1,2,Duration.WhileOnBattlefield)));
// Equip {2}
this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(2)));
// Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
this.addAbility(new EntersBattlefieldControlledTriggeredAbility(Zone.GRAVEYARD, new SwordOfTheMeekEffect(), filter, true, true, ""));
}
public SwordOfTheMeek(final SwordOfTheMeek card) {
super(card);
}
@Override
public SwordOfTheMeek copy() {
return new SwordOfTheMeek(this);
}
}
class SwordOfTheMeekEffect extends OneShotEffect {
public SwordOfTheMeekEffect() {
super(Outcome.Benefit);
this.staticText = "you may return {this} from your graveyard to the battlefield, then attach it to that creature";
}
public SwordOfTheMeekEffect(final SwordOfTheMeekEffect effect) {
super(effect);
}
@Override
public SwordOfTheMeekEffect copy() {
return new SwordOfTheMeekEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card equipment = game.getCard(source.getSourceId());
Player controller = game.getPlayer(source.getControllerId());
if (equipment != null && controller != null && game.getState().getZone(source.getSourceId()).equals(Zone.GRAVEYARD)) {
controller.putOntoBattlefieldWithInfo(equipment, game, Zone.GRAVEYARD, source.getSourceId());
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
if (permanent != null) {
return permanent.addAttachment(equipment.getId(), game);
}
}
return false;
}
}