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package mage.sets.futuresight;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.costs.CostImpl;
import mage.abilities.mana.BlueManaAbility;
import mage.abilities.mana.ColorlessManaAbility;
import mage.abilities.mana.WhiteManaAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.filter.FilterPermanent;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
/**
*
* @author dustinconrad
*/
public class NimbusMaze extends CardImpl {
private static final FilterPermanent controlIsland = new FilterPermanent("you control an Island");
private static final FilterPermanent controlPlains = new FilterPermanent("you control a Plains");
static {
controlIsland.add(new SubtypePredicate("Island"));
controlIsland.add(new ControllerPredicate(TargetController.YOU));
controlPlains.add(new SubtypePredicate("Plains"));
controlPlains.add(new ControllerPredicate(TargetController.YOU));
}
public NimbusMaze(UUID ownerId) {
super(ownerId, 178, "Nimbus Maze", Rarity.RARE, new CardType[]{CardType.LAND}, "");
this.expansionSetCode = "FUT";
// {tap}: Add {1} to your mana pool.
this.addAbility(new ColorlessManaAbility());
// {tap}: Add {W} to your mana pool. Activate this ability only if you control an Island.
Ability addW = new WhiteManaAbility();
addW.addCost(new FilterPermanentCost(controlIsland));
this.addAbility(addW);
// {tap}: Add {U} to your mana pool. Activate this ability only if you control a Plains.
Ability addU = new BlueManaAbility();
addU.addCost(new FilterPermanentCost(controlPlains));
this.addAbility(addU);
}
public NimbusMaze(final NimbusMaze card) {
super(card);
}
@Override
public NimbusMaze copy() {
return new NimbusMaze(this);
}
}
class FilterPermanentCost extends CostImpl {
private final FilterPermanent filter;
public FilterPermanentCost(FilterPermanent filter) {
this.filter = filter;
this.text = "Activate this ability only if " + filter.getMessage();
}
public FilterPermanentCost(final FilterPermanentCost cost) {
super(cost);
this.filter = cost.filter;
}
@Override
public FilterPermanentCost copy() {
return new FilterPermanentCost(this);
}
@Override
public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
return game.getBattlefield().contains(filter, controllerId, 1, game);
}
@Override
public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana) {
this.paid = true;
return paid;
}
}