Package mage.sets.futuresight

Source Code of mage.sets.futuresight.KorlashHeirToBlackblade

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.futuresight;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.abilityword.GrandeurAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.RegenerateSourceEffect;
import mage.abilities.effects.common.continious.SetPowerToughnessSourceEffect;
import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.common.FilterLandCard;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.target.common.TargetCardInLibrary;

/**
*
* @author emerald000
*/
public class KorlashHeirToBlackblade extends CardImpl {
   
    private static final FilterControlledPermanent filterPermanent = new FilterControlledPermanent("Swamps you control");
    private static final FilterCard filterCard = new FilterLandCard("Swamp cards");
    static {
        filterPermanent.add(new SubtypePredicate("Swamp"));
        filterCard.add(new SubtypePredicate("Swamp"));
    }

    public KorlashHeirToBlackblade(UUID ownerId) {
        super(ownerId, 87, "Korlash, Heir to Blackblade", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{B}{B}");
        this.expansionSetCode = "FUT";
        this.supertype.add("Legendary");
        this.subtype.add("Zombie");
        this.subtype.add("Warrior");

        this.color.setBlack(true);
        this.power = new MageInt(0);
        this.toughness = new MageInt(0);

        // Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
        this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filterPermanent), Duration.EndOfGame)));

        // {1}{B}: Regenerate Korlash.
        Effect effect = new RegenerateSourceEffect();
        effect.setText("Regenerate Korlash.");
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new ManaCostsImpl("{1}{B}")));
       
        // Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.
        effect = new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(0, 2, filterCard), true, true);
        effect.setText("Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.");
        this.addAbility(new GrandeurAbility(effect, "Korlash, Heir to Blackblade"));
    }

    public KorlashHeirToBlackblade(final KorlashHeirToBlackblade card) {
        super(card);
    }

    @Override
    public KorlashHeirToBlackblade copy() {
        return new KorlashHeirToBlackblade(this);
    }
}
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